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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
10 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.6 | 10 / 10 | 4.0 – 23.0 |
DeathsFinal match statistic reported by the match source. | 21.5 | 10 / 10 | 15.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 22.3 | 10 / 10 | 5.0 – 49.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.53 | 10 / 10 | 0.39 – 4.47 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.1% | 10 / 10 | 45.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 32.9 | 10 / 10 | 9.0 – 67.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 10 / 10 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 10 / 10 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 10 / 10 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 30.0% | 10 / 10 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 10 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 10 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 79,159.9 | 10 / 10 | 40,179.0 – 118,606.0 |
Physical damageFinal match statistic reported by the match source. | 39,443.8 | 10 / 10 | 20,657.0 – 65,383.0 |
Magic damageFinal match statistic reported by the match source. | 34,849.5 | 10 / 10 | 16,536.0 – 59,262.0 |
True damageFinal match statistic reported by the match source. | 4,863.2 | 10 / 10 | 494.0 – 17,515.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,476.8 | 10 / 10 | 1,652.3 – 3,422.1 |
Damage takenFinal match statistic reported by the match source. | 133,571.2 | 10 / 10 | 87,751.0 – 186,031.0 |
Damage mitigatedFinal match statistic reported by the match source. | 123,377.8 | 10 / 10 | 61,050.0 – 188,866.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,490.1 | 10 / 10 | 39,333.0 – 74,488.0 |
Gold spentFinal match statistic reported by the match source. | 53,924.7 | 10 / 10 | 38,298.0 – 71,542.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,806.7 | 10 / 10 | 1,617.5 – 2,092.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.8% | 10 / 10 | 83.7% – 98.0% |
Total CSFinal match statistic reported by the match source. | 1,096.4 | 10 / 10 | 838.0 – 1,445.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 10 / 10 | 32.8 – 37.9 |
Turret plates takenFinal match statistic reported by the match source. | 30.1 | 10 / 10 | 9.0 – 75.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -33.7 | 7 / 10 | -86.0 – +56.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,565.4 | 10 / 10 | -6,808.0 – +1,620.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,651.7 | 7 / 10 | -5,597.0 – +1,352.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 292.1 | 10 / 10 | 196.0 – 436.0 |
Vision score / minFinal match statistic reported by the match source. | 9.13 | 10 / 10 | 7.75 – 11.09 |
Wards placedFinal match statistic reported by the match source. | 105.3 | 10 / 10 | 76.0 – 158.0 |
Wards clearedFinal match statistic reported by the match source. | 49.4 | 10 / 10 | 29.0 – 81.0 |
Control wards placedFinal match statistic reported by the match source. | 40.3 | 10 / 10 | 28.0 – 58.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 10 / 10 | 1.02 – 1.80 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,212.6 | 10 / 10 | 3,940.5 – 9,322.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,674.0 | 10 / 10 | 1,710.1 – 4,892.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.1 | 10 / 10 | 17.1 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 10 / 10 | 12.4 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 31:36 | 10 / 10 | 24:19 – 42:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 10 / 10 | 0.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 10 / 10 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 10 / 10 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 8 / 10 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.5 | 10 / 10 | 1.0 – 8.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 10 / 10 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 10 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 10 team-games · 10 known results · Coverage varies by metric · — unavailable