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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
28 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.3 | 28 / 28 | 4.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 15.3 | 28 / 28 | 4.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 35.6 | 27 / 28 | 5.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.43 | 27 / 28 | 0.43 – 17.80 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.9% | 27 / 28 | 40.0% – 77.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.5 | 27 / 28 | 9.0 – 102.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 27 / 28 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 27 / 28 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 27 / 28 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 27 / 28 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 27 / 28 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 48.1% | 27 / 28 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.4% | 27 / 28 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 28 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 28 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,533.3 | 27 / 28 | 40,674.0 – 141,728.0 |
Physical damageFinal match statistic reported by the match source. | 47,398.6 | 27 / 28 | 13,713.0 – 89,297.0 |
Magic damageFinal match statistic reported by the match source. | 38,000.5 | 27 / 28 | 15,786.0 – 59,446.0 |
True damageFinal match statistic reported by the match source. | 4,130.0 | 27 / 28 | 203.0 – 15,944.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 27 / 28 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,852.4 | 27 / 28 | 1,840.4 – 4,234.9 |
Damage takenFinal match statistic reported by the match source. | 114,249.0 | 27 / 28 | 66,420.0 – 159,559.0 |
Damage mitigatedFinal match statistic reported by the match source. | 122,627.3 | 27 / 28 | 66,764.0 – 211,796.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,780.4 | 27 / 28 | 36,111.0 – 79,659.0 |
Gold spentFinal match statistic reported by the match source. | 56,834.1 | 27 / 28 | 35,358.0 – 74,240.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 27 / 28 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,992.3 | 27 / 28 | 1,669.2 – 2,368.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.0% | 27 / 28 | 84.9% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,103.4 | 27 / 28 | 747.0 – 1,374.0 |
CS / minFinal match statistic reported by the match source. | 35.7 | 27 / 28 | 31.0 – 39.1 |
Turret plates takenFinal match statistic reported by the match source. | 44.9 | 27 / 28 | 10.0 – 93.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -1.2 | 19 / 28 | -103.0 – +86.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -14.6 | 28 / 28 | -6,747.0 – +6,244.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -595.8 | 19 / 28 | -5,095.0 – +3,607.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 289.3 | 27 / 28 | 181.0 – 381.0 |
Vision score / minFinal match statistic reported by the match source. | 9.25 | 27 / 28 | 7.71 – 11.17 |
Wards placedFinal match statistic reported by the match source. | 110.6 | 27 / 28 | 68.0 – 149.0 |
Wards clearedFinal match statistic reported by the match source. | 46.1 | 27 / 28 | 24.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 34.1 | 27 / 28 | 18.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 27 / 28 | 0.95 – 1.94 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,451.0 | 27 / 28 | 3,569.3 – 24,432.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,029.2 | 27 / 28 | 1,628.3 – 15,865.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 27 / 28 | 14.8 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 27 / 28 | 11.6 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:17 | 28 / 28 | 21:38 – 39:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 28 / 28 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 28 / 28 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 28 / 28 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 14 / 28 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.4 | 28 / 28 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 28 / 28 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 28 / 28 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.6% | 28 / 28 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 28 / 28 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 53.6% | 28 / 28 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 14 / 28 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 28 team-games · 28 known results · Coverage varies by metric · — unavailable