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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
21 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.0 | 21 / 21 | 6.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 21.7 | 21 / 21 | 7.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 31.0 | 21 / 21 | 8.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.17 | 21 / 21 | 0.48 – 11.86 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.9% | 21 / 21 | 37.1% – 72.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.1 | 21 / 21 | 14.0 – 107.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 20 / 21 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 21 / 21 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 21 / 21 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 21 / 21 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 28.6% | 21 / 21 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 19.0% | 21 / 21 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 69.0 | 1 / 21 | 69.0 – 69.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,185.0 | 1 / 21 | 1,185.0 – 1,185.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 83,956.5 | 21 / 21 | 34,973.0 – 148,105.0 |
Physical damageFinal match statistic reported by the match source. | 45,564.5 | 21 / 21 | 19,261.0 – 85,110.0 |
Magic damageFinal match statistic reported by the match source. | 35,113.1 | 21 / 21 | 15,274.0 – 70,033.0 |
True damageFinal match statistic reported by the match source. | 3,275.3 | 21 / 21 | 435.0 – 9,748.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,833.0 | 21 / 21 | 1,364.4 – 4,452.1 |
Damage takenFinal match statistic reported by the match source. | 115,554.9 | 21 / 21 | 80,182.0 – 178,189.0 |
Damage mitigatedFinal match statistic reported by the match source. | 100,470.1 | 21 / 21 | 0.0 – 161,517.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,171.7 | 21 / 21 | 35,781.0 – 82,522.0 |
Gold spentFinal match statistic reported by the match source. | 50,249.2 | 21 / 21 | 0.0 – 73,171.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 21 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,916.0 | 21 / 21 | 1,570.3 – 2,337.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.5% | 21 / 21 | 0.0% – 98.5% |
Total CSFinal match statistic reported by the match source. | 987.4 | 21 / 21 | 714.0 – 1,436.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 21 / 21 | 30.6 – 37.2 |
Turret plates takenFinal match statistic reported by the match source. | 31.4 | 21 / 21 | 0.0 – 109.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -14.3 | 16 / 21 | -113.0 – +101.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,006.6 | 21 / 21 | -6,384.0 – +6,826.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -390.7 | 16 / 21 | -7,842.0 – +4,558.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 261.8 | 21 / 21 | 159.0 – 402.0 |
Vision score / minFinal match statistic reported by the match source. | 8.90 | 21 / 21 | 6.93 – 10.35 |
Wards placedFinal match statistic reported by the match source. | 100.2 | 21 / 21 | 68.0 – 153.0 |
Wards clearedFinal match statistic reported by the match source. | 40.0 | 21 / 21 | 22.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 30.1 | 21 / 21 | 15.0 – 52.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 21 / 21 | 0.80 – 2.07 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,333.3 | 21 / 21 | 3,312.6 – 15,234.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,592.5 | 21 / 21 | 1,376.2 – 9,078.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 21 / 21 | 15.0 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.7 | 21 / 21 | 11.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 29:06 | 21 / 21 | 22:20 – 40:33 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 21 / 21 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 21 / 21 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 21 / 21 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 8 / 21 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.0 | 21 / 21 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 21 / 21 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 21 / 21 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 21 / 21 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 21 / 21 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 38.1% | 21 / 21 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 8 / 21 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 21 team-games · 21 known results · Coverage varies by metric · — unavailable