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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
71 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.3 | 71 / 71 | 3.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 16.4 | 71 / 71 | 2.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 38.1 | 71 / 71 | 1.0 – 83.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.39 | 71 / 71 | 0.26 – 35.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.2% | 71 / 71 | 25.0% – 85.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.4 | 71 / 71 | 5.0 – 113.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 71 / 71 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 71 / 71 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 71 / 71 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 71 / 71 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 71 / 71 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 45.1% | 71 / 71 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.8% | 71 / 71 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 711.0 | 2 / 71 | 0.0 – 1,422.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 178.0 | 2 / 71 | 0.0 – 356.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,158.0 | 71 / 71 | 37,032.0 – 163,008.0 |
Physical damageFinal match statistic reported by the match source. | 48,330.5 | 71 / 71 | 14,430.0 – 85,273.0 |
Magic damageFinal match statistic reported by the match source. | 42,054.6 | 71 / 71 | 15,981.0 – 89,083.0 |
True damageFinal match statistic reported by the match source. | 4,769.1 | 71 / 71 | 345.0 – 22,179.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 71 / 71 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,986.2 | 71 / 71 | 1,489.2 – 3,967.9 |
Damage takenFinal match statistic reported by the match source. | 122,690.8 | 71 / 71 | 60,740.0 – 226,071.0 |
Damage mitigatedFinal match statistic reported by the match source. | 127,197.1 | 71 / 71 | 41,175.0 – 353,469.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,714.5 | 71 / 71 | 38,058.0 – 96,512.0 |
Gold spentFinal match statistic reported by the match source. | 55,664.4 | 71 / 71 | 36,183.0 – 96,536.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 71 / 71 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,919.5 | 71 / 71 | 1,576.6 – 2,354.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.7% | 71 / 71 | 79.0% – 100.1% |
Total CSFinal match statistic reported by the match source. | 1,036.3 | 71 / 71 | 667.0 – 1,605.0 |
CS / minFinal match statistic reported by the match source. | 32.8 | 71 / 71 | 28.0 – 39.2 |
Turret plates takenFinal match statistic reported by the match source. | 36.4 | 71 / 71 | 0.0 – 87.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -2.8 | 60 / 71 | -100.0 – +98.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -459.3 | 70 / 71 | -8,667.0 – +7,041.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +408.6 | 60 / 71 | -5,630.0 – +7,142.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 263.1 | 71 / 71 | 144.0 – 523.0 |
Vision score / minFinal match statistic reported by the match source. | 8.19 | 71 / 71 | 6.31 – 10.34 |
Wards placedFinal match statistic reported by the match source. | 95.4 | 71 / 71 | 58.0 – 186.0 |
Wards clearedFinal match statistic reported by the match source. | 39.2 | 71 / 71 | 14.0 – 90.0 |
Control wards placedFinal match statistic reported by the match source. | 22.2 | 71 / 71 | 7.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 71 / 71 | 0.89 – 2.01 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,496.6 | 71 / 71 | 3,023.8 – 41,305.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,709.8 | 71 / 71 | 1,125.8 – 29,451.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 71 / 71 | 13.8 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 71 / 71 | 11.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:39 | 71 / 71 | 21:27 – 51:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 71 / 71 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 71 / 71 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 71 / 71 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 36 / 71 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 71 / 71 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.1% | 71 / 71 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.3% | 71 / 71 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.6% | 71 / 71 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.8% | 71 / 71 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 49.3% | 71 / 71 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 36 / 71 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 71 team-games · 71 known results · Coverage varies by metric · — unavailable