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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.7 | 14 / 14 | 3.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 20.0 | 14 / 14 | 4.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 34.9 | 14 / 14 | 4.0 – 61.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.58 | 14 / 14 | 0.26 – 17.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.0% | 14 / 14 | 46.0% – 70.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.6 | 14 / 14 | 7.0 – 89.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 14 / 14 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 14 / 14 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 21.4% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 14 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 356.0 | 1 / 14 | 356.0 – 356.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,852.5 | 14 / 14 | 64,884.0 – 141,411.0 |
Physical damageFinal match statistic reported by the match source. | 44,138.9 | 14 / 14 | 27,239.0 – 67,676.0 |
Magic damageFinal match statistic reported by the match source. | 46,476.6 | 14 / 14 | 30,661.0 – 89,083.0 |
True damageFinal match statistic reported by the match source. | 4,232.6 | 14 / 14 | 879.0 – 10,206.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,931.0 | 14 / 14 | 2,184.6 – 3,901.9 |
Damage takenFinal match statistic reported by the match source. | 123,388.2 | 14 / 14 | 76,396.0 – 181,368.0 |
Damage mitigatedFinal match statistic reported by the match source. | 136,813.6 | 14 / 14 | 67,920.0 – 353,469.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,353.0 | 14 / 14 | 43,176.0 – 87,850.0 |
Gold spentFinal match statistic reported by the match source. | 57,429.0 | 14 / 14 | 40,545.0 – 84,615.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,897.3 | 14 / 14 | 1,661.0 – 2,313.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.6% | 14 / 14 | 86.9% – 98.6% |
Total CSFinal match statistic reported by the match source. | 1,066.0 | 14 / 14 | 778.0 – 1,516.0 |
CS / minFinal match statistic reported by the match source. | 32.8 | 14 / 14 | 29.5 – 38.4 |
Turret plates takenFinal match statistic reported by the match source. | 32.9 | 14 / 14 | 9.0 – 69.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +28.8 | 14 / 14 | -64.0 – +98.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -26.1 | 14 / 14 | -5,416.0 – +7,041.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,353.6 | 14 / 14 | -2,883.0 – +7,142.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 276.5 | 14 / 14 | 161.0 – 466.0 |
Vision score / minFinal match statistic reported by the match source. | 8.33 | 14 / 14 | 6.31 – 9.76 |
Wards placedFinal match statistic reported by the match source. | 101.9 | 14 / 14 | 61.0 – 161.0 |
Wards clearedFinal match statistic reported by the match source. | 38.8 | 14 / 14 | 19.0 – 65.0 |
Control wards placedFinal match statistic reported by the match source. | 18.0 | 14 / 14 | 7.0 – 33.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 14 / 14 | 1.22 – 1.92 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,169.4 | 14 / 14 | 3,115.4 – 21,261.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,067.7 | 14 / 14 | 1,392.8 – 13,823.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 14 / 14 | 14.9 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 14 / 14 | 12.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:38 | 14 / 14 | 23:54 – 47:46 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 14 / 14 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 14 / 14 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 8 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.8 | 14 / 14 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 8 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable