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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
4 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 6.5 | 4 / 4 | 3.0 – 13.0 |
DeathsFinal match statistic reported by the match source. | 17.8 | 4 / 4 | 15.0 – 22.0 |
AssistsFinal match statistic reported by the match source. | 16.8 | 4 / 4 | 7.0 – 39.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.31 | 4 / 4 | 0.67 – 3.47 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.7% | 4 / 4 | 52.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 23.3 | 4 / 4 | 10.0 – 52.0 |
Solo killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Double killsFinal match statistic reported by the match source. | 0.3 | 4 / 4 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 4 / 4 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.0% | 4 / 4 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,422.0 | 1 / 4 | 1,422.0 – 1,422.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 4 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 64,917.3 | 4 / 4 | 37,032.0 – 107,685.0 |
Physical damageFinal match statistic reported by the match source. | 32,144.8 | 4 / 4 | 14,430.0 – 63,441.0 |
Magic damageFinal match statistic reported by the match source. | 30,090.8 | 4 / 4 | 21,483.0 – 40,248.0 |
True damageFinal match statistic reported by the match source. | 2,677.5 | 4 / 4 | 1,115.0 – 3,991.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,136.2 | 4 / 4 | 1,489.2 – 2,760.0 |
Damage takenFinal match statistic reported by the match source. | 101,241.0 | 4 / 4 | 80,384.0 – 129,638.0 |
Damage mitigatedFinal match statistic reported by the match source. | 96,571.0 | 4 / 4 | 65,712.0 – 152,238.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 50,392.8 | 4 / 4 | 41,515.0 – 73,894.0 |
Gold spentFinal match statistic reported by the match source. | 46,477.0 | 4 / 4 | 38,113.0 – 66,485.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 4 / 4 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,695.9 | 4 / 4 | 1,604.7 – 1,893.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 4 / 4 | 90.0% – 94.7% |
Total CSFinal match statistic reported by the match source. | 947.0 | 4 / 4 | 753.0 – 1,333.0 |
CS / minFinal match statistic reported by the match source. | 32.0 | 4 / 4 | 28.6 – 34.2 |
Turret plates takenFinal match statistic reported by the match source. | 12.5 | 4 / 4 | 0.0 – 31.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -37.3 | 4 / 4 | -65.0 – -7.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,975.8 | 4 / 4 | -5,214.0 – -1,135.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,827.5 | 4 / 4 | -4,021.0 – +919.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 244.0 | 4 / 4 | 197.0 – 365.0 |
Vision score / minFinal match statistic reported by the match source. | 8.19 | 4 / 4 | 7.50 – 9.35 |
Wards placedFinal match statistic reported by the match source. | 89.3 | 4 / 4 | 70.0 – 128.0 |
Wards clearedFinal match statistic reported by the match source. | 38.0 | 4 / 4 | 29.0 – 62.0 |
Control wards placedFinal match statistic reported by the match source. | 23.0 | 4 / 4 | 17.0 – 39.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.29 | 4 / 4 | 0.89 – 1.46 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,703.7 | 4 / 4 | 4,147.1 – 8,642.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,839.0 | 4 / 4 | 1,930.0 – 4,926.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.8 | 4 / 4 | 17.7 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.1 | 4 / 4 | 12.4 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 29:21 | 4 / 4 | 24:52 – 39:01 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 4 / 4 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 4 / 4 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 4 / 4 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 2 / 4 | 1.0 – 1.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 4 / 4 | 0.0 – 8.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 4 / 4 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 4 / 4 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 4 / 4 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 4 | 0.0% – 0.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 4 team-games · 4 known results · Coverage varies by metric · — unavailable