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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
27 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.3 | 27 / 27 | 5.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 14.8 | 27 / 27 | 2.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 44.7 | 27 / 27 | 12.0 – 77.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.32 | 27 / 27 | 0.89 – 35.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.2% | 27 / 27 | 45.5% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 63.9 | 27 / 27 | 17.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 27 / 27 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 27 / 27 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 27 / 27 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 27 / 27 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 48.1% | 27 / 27 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.4% | 27 / 27 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 27 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 27 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 106,008.1 | 27 / 27 | 59,219.0 – 163,008.0 |
Physical damageFinal match statistic reported by the match source. | 54,502.9 | 27 / 27 | 27,236.0 – 85,273.0 |
Magic damageFinal match statistic reported by the match source. | 45,469.6 | 27 / 27 | 21,272.0 – 68,336.0 |
True damageFinal match statistic reported by the match source. | 6,031.8 | 27 / 27 | 910.0 – 22,179.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,150.6 | 27 / 27 | 2,268.9 – 3,967.9 |
Damage takenFinal match statistic reported by the match source. | 129,857.9 | 27 / 27 | 70,981.0 – 226,071.0 |
Damage mitigatedFinal match statistic reported by the match source. | 138,968.6 | 27 / 27 | 74,615.0 – 283,873.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,545.3 | 27 / 27 | 45,390.0 – 96,512.0 |
Gold spentFinal match statistic reported by the match source. | 59,796.4 | 27 / 27 | 42,040.0 – 96,536.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,958.9 | 27 / 27 | 1,683.4 – 2,354.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.2% | 27 / 27 | 81.1% – 100.0% |
Total CSFinal match statistic reported by the match source. | 1,093.2 | 27 / 27 | 785.0 – 1,605.0 |
CS / minFinal match statistic reported by the match source. | 32.6 | 27 / 27 | 28.6 – 39.2 |
Turret plates takenFinal match statistic reported by the match source. | 44.3 | 27 / 27 | 6.0 – 81.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -9.4 | 20 / 27 | -57.0 – +37.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +107.5 | 26 / 27 | -3,375.0 – +5,173.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +177.1 | 20 / 27 | -2,772.0 – +3,283.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 278.0 | 27 / 27 | 192.0 – 523.0 |
Vision score / minFinal match statistic reported by the match source. | 8.19 | 27 / 27 | 6.84 – 10.19 |
Wards placedFinal match statistic reported by the match source. | 97.3 | 27 / 27 | 69.0 – 186.0 |
Wards clearedFinal match statistic reported by the match source. | 43.3 | 27 / 27 | 24.0 – 90.0 |
Control wards placedFinal match statistic reported by the match source. | 22.3 | 27 / 27 | 9.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 27 / 27 | 1.30 – 2.01 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,765.4 | 27 / 27 | 4,269.7 – 35,490.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,424.3 | 27 / 27 | 1,815.6 – 29,451.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 27 / 27 | 13.8 – 19.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 27 / 27 | 12.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:37 | 27 / 27 | 25:01 – 51:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 27 / 27 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 27 / 27 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 27 / 27 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 14 / 27 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 27 / 27 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 48.1% | 27 / 27 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 59.3% | 27 / 27 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 27 / 27 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 27 / 27 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 51.9% | 27 / 27 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 14 / 27 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 27 team-games · 27 known results · Coverage varies by metric · — unavailable