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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
50 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.9 | 50 / 50 | 3.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 20.4 | 50 / 50 | 4.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 32.9 | 50 / 50 | 2.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.39 | 50 / 50 | 0.17 – 12.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.8% | 50 / 50 | 33.3% – 76.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.8 | 50 / 50 | 5.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 49 / 50 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 50 / 50 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 50 / 50 | 0.0 – 4.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 50 / 50 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 50 / 50 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.0% | 50 / 50 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.0% | 50 / 50 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 502.5 | 2 / 50 | 0.0 – 1,005.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 593.5 | 2 / 50 | 0.0 – 1,187.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,550.6 | 50 / 50 | 36,930.0 – 192,821.0 |
Physical damageFinal match statistic reported by the match source. | 45,363.7 | 50 / 50 | 13,845.0 – 114,656.0 |
Magic damageFinal match statistic reported by the match source. | 37,974.2 | 50 / 50 | 9,726.0 – 92,094.0 |
True damageFinal match statistic reported by the match source. | 5,208.6 | 50 / 50 | 97.0 – 24,463.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 50 / 50 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,713.9 | 50 / 50 | 1,470.9 – 4,339.0 |
Damage takenFinal match statistic reported by the match source. | 124,403.0 | 50 / 50 | 58,014.0 – 237,997.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,906.1 | 50 / 50 | 50,231.0 – 277,499.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,978.5 | 50 / 50 | 28,902.0 – 105,358.0 |
Gold spentFinal match statistic reported by the match source. | 57,071.9 | 50 / 50 | 26,775.0 – 109,055.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 50 / 50 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,905.3 | 50 / 50 | 1,474.6 – 2,422.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.6% | 50 / 50 | 79.9% – 103.5% |
Total CSFinal match statistic reported by the match source. | 1,068.8 | 50 / 50 | 569.0 – 1,657.0 |
CS / minFinal match statistic reported by the match source. | 33.7 | 50 / 50 | 28.4 – 40.9 |
Turret plates takenFinal match statistic reported by the match source. | 34.6 | 50 / 50 | 0.0 – 97.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +30.2 | 23 / 50 | -115.0 – +168.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -859.6 | 50 / 50 | -10,596.0 – +7,815.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +596.8 | 23 / 50 | -9,595.0 – +6,299.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 256.5 | 50 / 50 | 103.0 – 502.0 |
Vision score / minFinal match statistic reported by the match source. | 7.90 | 50 / 50 | 4.81 – 9.78 |
Wards placedFinal match statistic reported by the match source. | 89.7 | 50 / 50 | 46.0 – 162.0 |
Wards clearedFinal match statistic reported by the match source. | 39.3 | 50 / 50 | 10.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 22.7 | 50 / 50 | 3.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 50 / 50 | 0.84 – 1.98 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,098.2 | 50 / 50 | 2,701.2 – 25,366.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,989.1 | 50 / 50 | 825.8 – 16,767.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 50 / 50 | 13.9 – 22.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 50 / 50 | 10.6 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 31:53 | 50 / 50 | 19:36 – 56:58 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 50 / 50 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 50 / 50 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 50 / 50 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 26 / 50 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.8 | 50 / 50 | 0.0 – 18.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.0% | 50 / 50 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 50 / 50 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 54.0% | 50 / 50 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 34.0% | 50 / 50 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 36.0% | 50 / 50 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.6% | 26 / 50 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 50 team-games · 50 known results · Coverage varies by metric · — unavailable