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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.7 | 22 / 22 | 3.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 18.8 | 22 / 22 | 6.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 37.0 | 22 / 22 | 3.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.91 | 22 / 22 | 0.17 – 10.56 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.2% | 22 / 22 | 40.0% – 76.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.7 | 22 / 22 | 6.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 22 / 22 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 22 / 22 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 22 / 22 | 0.0 – 4.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 22 / 22 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 45.5% | 22 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.5% | 22 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 22 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 22 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,711.1 | 22 / 22 | 36,930.0 – 153,096.0 |
Physical damageFinal match statistic reported by the match source. | 43,847.1 | 22 / 22 | 18,955.0 – 78,902.0 |
Magic damageFinal match statistic reported by the match source. | 39,810.8 | 22 / 22 | 13,311.0 – 92,094.0 |
True damageFinal match statistic reported by the match source. | 4,048.8 | 22 / 22 | 245.0 – 9,310.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,826.7 | 22 / 22 | 1,880.0 – 4,339.0 |
Damage takenFinal match statistic reported by the match source. | 115,245.1 | 22 / 22 | 58,014.0 – 187,824.0 |
Damage mitigatedFinal match statistic reported by the match source. | 102,960.0 | 22 / 22 | 50,231.0 – 219,241.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,837.1 | 22 / 22 | 28,902.0 – 85,128.0 |
Gold spentFinal match statistic reported by the match source. | 54,821.2 | 22 / 22 | 26,775.0 – 75,966.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,943.0 | 22 / 22 | 1,474.6 – 2,422.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 22 / 22 | 82.7% – 100.7% |
Total CSFinal match statistic reported by the match source. | 1,026.6 | 22 / 22 | 569.0 – 1,383.0 |
CS / minFinal match statistic reported by the match source. | 33.5 | 22 / 22 | 28.4 – 40.9 |
Turret plates takenFinal match statistic reported by the match source. | 40.1 | 22 / 22 | 0.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -43.3 | 7 / 22 | -115.0 – +29.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -352.7 | 22 / 22 | -10,596.0 – +7,815.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,667.0 | 7 / 22 | -9,595.0 – +1,461.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 249.3 | 22 / 22 | 103.0 – 428.0 |
Vision score / minFinal match statistic reported by the match source. | 7.93 | 22 / 22 | 5.26 – 9.78 |
Wards placedFinal match statistic reported by the match source. | 91.0 | 22 / 22 | 46.0 – 143.0 |
Wards clearedFinal match statistic reported by the match source. | 35.5 | 22 / 22 | 10.0 – 79.0 |
Control wards placedFinal match statistic reported by the match source. | 23.9 | 22 / 22 | 7.0 – 40.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 22 / 22 | 1.05 – 1.96 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,124.1 | 22 / 22 | 2,701.2 – 17,180.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,179.8 | 22 / 22 | 825.8 – 10,382.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 22 / 22 | 13.9 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 22 / 22 | 10.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:47 | 22 / 22 | 19:36 – 45:05 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 22 / 22 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 22 / 22 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 13 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.2 | 22 / 22 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.9% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.9% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.6% | 13 / 22 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable