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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.9 | 15 / 15 | 3.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 22.7 | 15 / 15 | 10.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 24.3 | 15 / 15 | 2.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.64 | 15 / 15 | 0.21 – 4.07 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 55.2% | 15 / 15 | 33.3% – 69.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 37.1 | 15 / 15 | 5.0 – 100.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 14 / 15 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 15 / 15 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 15 / 15 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 26.7% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 502.5 | 2 / 15 | 0.0 – 1,005.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 593.5 | 2 / 15 | 0.0 – 1,187.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 79,492.1 | 15 / 15 | 40,289.0 – 140,371.0 |
Physical damageFinal match statistic reported by the match source. | 39,636.2 | 15 / 15 | 13,845.0 – 62,558.0 |
Magic damageFinal match statistic reported by the match source. | 34,482.6 | 15 / 15 | 9,726.0 – 69,702.0 |
True damageFinal match statistic reported by the match source. | 5,369.5 | 15 / 15 | 175.0 – 16,938.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,544.8 | 15 / 15 | 1,540.7 – 3,617.0 |
Damage takenFinal match statistic reported by the match source. | 125,116.5 | 15 / 15 | 73,315.0 – 192,442.0 |
Damage mitigatedFinal match statistic reported by the match source. | 103,253.9 | 15 / 15 | 50,310.0 – 174,066.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,514.6 | 15 / 15 | 36,449.0 – 79,911.0 |
Gold spentFinal match statistic reported by the match source. | 53,587.4 | 15 / 15 | 35,545.0 – 79,970.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,846.2 | 15 / 15 | 1,495.9 – 2,160.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.8% | 15 / 15 | 79.9% – 102.7% |
Total CSFinal match statistic reported by the match source. | 1,024.1 | 15 / 15 | 754.0 – 1,289.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 15 / 15 | 29.3 – 37.7 |
Turret plates takenFinal match statistic reported by the match source. | 27.2 | 15 / 15 | 0.0 – 75.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +71.4 | 14 / 15 | +2.0 – +168.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,774.0 | 15 / 15 | -5,583.0 – +1,533.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,219.1 | 14 / 15 | -1,375.0 – +6,299.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 226.7 | 15 / 15 | 116.0 – 348.0 |
Vision score / minFinal match statistic reported by the match source. | 7.37 | 15 / 15 | 4.81 – 8.70 |
Wards placedFinal match statistic reported by the match source. | 78.1 | 15 / 15 | 46.0 – 111.0 |
Wards clearedFinal match statistic reported by the match source. | 37.1 | 15 / 15 | 16.0 – 56.0 |
Control wards placedFinal match statistic reported by the match source. | 16.2 | 15 / 15 | 3.0 – 35.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.41 | 15 / 15 | 0.88 – 1.76 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,519.8 | 15 / 15 | 3,375.6 – 9,889.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,493.3 | 15 / 15 | 1,773.5 – 4,798.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 15 / 15 | 14.7 – 22.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 15 / 15 | 12.0 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 30:23 | 15 / 15 | 24:06 – 40:01 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 7 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.7 | 15 / 15 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 26.7% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 7 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable