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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
13 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.5 | 13 / 13 | 5.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 20.5 | 13 / 13 | 4.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 35.8 | 13 / 13 | 13.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.56 | 13 / 13 | 0.92 – 12.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.7% | 13 / 13 | 53.3% – 72.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.4 | 13 / 13 | 18.0 – 86.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 13 / 13 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 13 / 13 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 13 / 13 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 13 / 13 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.2% | 13 / 13 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.5% | 13 / 13 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 13 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 13 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,423.5 | 13 / 13 | 42,926.0 – 192,821.0 |
Physical damageFinal match statistic reported by the match source. | 54,538.8 | 13 / 13 | 19,855.0 – 114,656.0 |
Magic damageFinal match statistic reported by the match source. | 38,894.9 | 13 / 13 | 14,948.0 – 70,691.0 |
True damageFinal match statistic reported by the match source. | 6,985.6 | 13 / 13 | 97.0 – 24,463.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,718.1 | 13 / 13 | 1,470.9 – 3,794.2 |
Damage takenFinal match statistic reported by the match source. | 139,077.8 | 13 / 13 | 81,821.0 – 237,997.0 |
Damage mitigatedFinal match statistic reported by the match source. | 129,336.8 | 13 / 13 | 67,438.0 – 277,499.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 68,060.6 | 13 / 13 | 47,548.0 – 105,358.0 |
Gold spentFinal match statistic reported by the match source. | 64,901.5 | 13 / 13 | 45,715.0 – 109,055.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 13 / 13 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,909.6 | 13 / 13 | 1,740.9 – 2,150.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.4% | 13 / 13 | 88.2% – 103.5% |
Total CSFinal match statistic reported by the match source. | 1,191.5 | 13 / 13 | 929.0 – 1,657.0 |
CS / minFinal match statistic reported by the match source. | 33.9 | 13 / 13 | 29.1 – 39.6 |
Turret plates takenFinal match statistic reported by the match source. | 33.8 | 13 / 13 | 7.0 – 97.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -1.0 | 2 / 13 | -32.0 – +30.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -662.5 | 13 / 13 | -4,202.0 – +5,179.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +664.5 | 2 / 13 | -876.0 – +2,205.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 302.9 | 13 / 13 | 185.0 – 502.0 |
Vision score / minFinal match statistic reported by the match source. | 8.45 | 13 / 13 | 6.61 – 9.40 |
Wards placedFinal match statistic reported by the match source. | 100.9 | 13 / 13 | 70.0 – 162.0 |
Wards clearedFinal match statistic reported by the match source. | 48.1 | 13 / 13 | 24.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 28.1 | 13 / 13 | 17.0 – 45.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 13 / 13 | 0.84 – 1.98 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,797.0 | 13 / 13 | 3,621.7 – 25,366.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,326.3 | 13 / 13 | 1,901.9 – 16,767.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 13 / 13 | 15.7 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 13 / 13 | 13.8 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 35:30 | 13 / 13 | 27:17 – 56:58 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 13 / 13 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 13 / 13 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 13 / 13 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 6 / 13 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 13 / 13 | 1.0 – 18.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 13 / 13 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 13 / 13 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 13 / 13 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 23.1% | 13 / 13 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 38.5% | 13 / 13 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 13 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 13 team-games · 13 known results · Coverage varies by metric · — unavailable