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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
75 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.4 | 75 / 75 | 2.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 16.5 | 75 / 75 | 2.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 40.9 | 75 / 75 | 1.0 – 88.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.61 | 75 / 75 | 0.17 – 20.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.2% | 75 / 75 | 30.0% – 85.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.3 | 75 / 75 | 3.0 – 125.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 73 / 75 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 75 / 75 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 75 / 75 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 75 / 75 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 75 / 75 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 75 / 75 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 49.3% | 75 / 75 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 986.4 | 5 / 75 | 0.0 – 1,978.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 19.8 | 5 / 75 | 0.0 – 99.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,096.1 | 75 / 75 | 23,868.0 – 162,413.0 |
Physical damageFinal match statistic reported by the match source. | 48,196.2 | 75 / 75 | 12,620.0 – 98,336.0 |
Magic damageFinal match statistic reported by the match source. | 42,495.8 | 75 / 75 | 6,878.0 – 85,568.0 |
True damageFinal match statistic reported by the match source. | 5,400.3 | 75 / 75 | 276.0 – 22,702.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 75 / 75 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,917.2 | 75 / 75 | 1,690.8 – 4,261.2 |
Damage takenFinal match statistic reported by the match source. | 119,184.4 | 75 / 75 | 34,547.0 – 207,234.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,329.3 | 75 / 75 | 18,998.0 – 255,778.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,519.6 | 75 / 75 | 25,005.0 – 86,593.0 |
Gold spentFinal match statistic reported by the match source. | 58,885.3 | 75 / 75 | 24,113.0 – 85,053.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 75 / 75 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,986.3 | 75 / 75 | 1,622.3 – 2,303.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.3% | 75 / 75 | 72.1% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,103.8 | 75 / 75 | 518.0 – 1,500.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 75 / 75 | 29.1 – 41.7 |
Turret plates takenFinal match statistic reported by the match source. | 49.7 | 75 / 75 | 4.0 – 112.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +41.8 | 53 / 75 | -70.0 – +205.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +454.0 | 71 / 75 | -6,043.0 – +6,624.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,718.9 | 53 / 75 | -4,823.0 – +10,848.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 294.7 | 75 / 75 | 67.0 – 511.0 |
Vision score / minFinal match statistic reported by the match source. | 8.98 | 75 / 75 | 4.75 – 11.33 |
Wards placedFinal match statistic reported by the match source. | 109.5 | 75 / 75 | 32.0 – 185.0 |
Wards clearedFinal match statistic reported by the match source. | 43.1 | 75 / 75 | 10.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 35.8 | 75 / 75 | 5.0 – 68.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 75 / 75 | 0.85 – 2.02 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,243.8 | 75 / 75 | 3,996.5 – 41,387.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,921.4 | 75 / 75 | 1,847.7 – 31,738.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 75 / 75 | 13.6 – 22.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 75 / 75 | 9.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:30 | 75 / 75 | 14:07 – 45:05 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 75 / 75 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 75 / 75 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 75 / 75 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 46 / 75 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 75 / 75 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 75 / 75 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.0% | 75 / 75 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 75 / 75 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 56.0% | 75 / 75 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.3% | 75 / 75 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 82.6% | 46 / 75 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 75 team-games · 74 known results · Coverage varies by metric · — unavailable