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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
3 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.7 | 3 / 3 | 5.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 20.3 | 3 / 3 | 16.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 35.7 | 3 / 3 | 10.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.48 | 3 / 3 | 0.83 – 3.44 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.9% | 3 / 3 | 60.0% – 71.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.3 | 3 / 3 | 15.0 – 93.0 |
Solo killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 3 / 3 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 66.7% | 3 / 3 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 3 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 3 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,064.7 | 3 / 3 | 49,463.0 – 162,413.0 |
Physical damageFinal match statistic reported by the match source. | 46,249.7 | 3 / 3 | 22,216.0 – 88,635.0 |
Magic damageFinal match statistic reported by the match source. | 39,524.0 | 3 / 3 | 18,995.0 – 55,096.0 |
True damageFinal match statistic reported by the match source. | 7,287.0 | 3 / 3 | 617.0 – 18,677.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,635.5 | 3 / 3 | 2,098.2 – 3,659.3 |
Damage takenFinal match statistic reported by the match source. | 120,597.0 | 3 / 3 | 71,937.0 – 207,234.0 |
Damage mitigatedFinal match statistic reported by the match source. | 130,832.0 | 3 / 3 | 54,098.0 – 255,778.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,412.7 | 3 / 3 | 41,554.0 – 86,126.0 |
Gold spentFinal match statistic reported by the match source. | 60,250.3 | 3 / 3 | 40,663.0 – 82,340.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,867.4 | 3 / 3 | 1,805.4 – 1,940.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.5% | 3 / 3 | 95.6% – 97.9% |
Total CSFinal match statistic reported by the match source. | 1,088.7 | 3 / 3 | 771.0 – 1,437.0 |
CS / minFinal match statistic reported by the match source. | 33.0 | 3 / 3 | 32.4 – 33.5 |
Turret plates takenFinal match statistic reported by the match source. | 42.0 | 3 / 3 | 22.0 – 68.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 3 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,891.3 | 3 / 3 | -3,875.0 – -662.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 3 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 313.0 | 3 / 3 | 195.0 – 442.0 |
Vision score / minFinal match statistic reported by the match source. | 9.28 | 3 / 3 | 8.47 – 9.96 |
Wards placedFinal match statistic reported by the match source. | 120.0 | 3 / 3 | 85.0 – 143.0 |
Wards clearedFinal match statistic reported by the match source. | 47.0 | 3 / 3 | 30.0 – 73.0 |
Control wards placedFinal match statistic reported by the match source. | 42.0 | 3 / 3 | 23.0 – 58.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 3 / 3 | 1.13 – 1.89 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,931.0 | 3 / 3 | 3,996.5 – 7,675.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,069.5 | 3 / 3 | 2,308.6 – 3,722.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 3 / 3 | 16.7 – 18.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 3 / 3 | 11.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:10 | 3 / 3 | 23:01 – 44:23 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 3 / 3 | 1.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 3 / 3 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 3 / 3 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 1 / 3 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.0 | 3 / 3 | 3.0 – 5.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 1 / 3 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 3 team-games · 3 known results · Coverage varies by metric · — unavailable