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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
23 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.4 | 23 / 23 | 5.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 13.9 | 23 / 23 | 5.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 47.1 | 23 / 23 | 12.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.87 | 23 / 23 | 1.21 – 13.60 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.5% | 23 / 23 | 53.3% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 67.5 | 23 / 23 | 17.0 – 107.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 23 / 23 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.5 | 23 / 23 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 23 / 23 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 65.2% | 23 / 23 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.8% | 23 / 23 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 23 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 23 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 102,365.1 | 23 / 23 | 56,302.0 – 149,247.0 |
Physical damageFinal match statistic reported by the match source. | 52,558.4 | 23 / 23 | 31,488.0 – 98,336.0 |
Magic damageFinal match statistic reported by the match source. | 42,357.1 | 23 / 23 | 20,644.0 – 74,883.0 |
True damageFinal match statistic reported by the match source. | 7,445.7 | 23 / 23 | 276.0 – 22,702.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,025.3 | 23 / 23 | 1,940.2 – 4,261.2 |
Damage takenFinal match statistic reported by the match source. | 117,438.8 | 23 / 23 | 68,865.0 – 186,433.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,785.4 | 23 / 23 | 53,829.0 – 175,292.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,364.7 | 23 / 23 | 43,473.0 – 86,399.0 |
Gold spentFinal match statistic reported by the match source. | 60,713.5 | 23 / 23 | 42,423.0 – 85,053.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,005.4 | 23 / 23 | 1,644.6 – 2,269.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.1% | 23 / 23 | 82.7% – 98.4% |
Total CSFinal match statistic reported by the match source. | 1,140.0 | 23 / 23 | 895.0 – 1,500.0 |
CS / minFinal match statistic reported by the match source. | 34.0 | 23 / 23 | 30.0 – 37.4 |
Turret plates takenFinal match statistic reported by the match source. | 54.9 | 23 / 23 | 5.0 – 99.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -2.2 | 14 / 23 | -70.0 – +112.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,222.4 | 23 / 23 | -2,306.0 – +5,884.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,627.6 | 14 / 23 | -1,911.0 – +5,417.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 319.1 | 23 / 23 | 216.0 – 511.0 |
Vision score / minFinal match statistic reported by the match source. | 9.44 | 23 / 23 | 7.57 – 11.33 |
Wards placedFinal match statistic reported by the match source. | 120.1 | 23 / 23 | 70.0 – 185.0 |
Wards clearedFinal match statistic reported by the match source. | 45.9 | 23 / 23 | 27.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 41.2 | 23 / 23 | 26.0 – 68.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 23 / 23 | 0.94 – 2.02 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,467.4 | 23 / 23 | 4,918.9 – 15,355.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,857.0 | 23 / 23 | 3,034.3 – 11,603.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 23 / 23 | 14.2 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.2 | 23 / 23 | 13.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:38 | 23 / 23 | 25:25 – 45:05 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 23 / 23 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 23 / 23 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 23 / 23 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 19 / 23 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.4 | 23 / 23 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 65.2% | 23 / 23 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 56.5% | 23 / 23 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 65.2% | 23 / 23 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 69.6% | 23 / 23 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 65.2% | 23 / 23 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.2% | 19 / 23 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 23 team-games · 23 known results · Coverage varies by metric · — unavailable