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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
23 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.5 | 23 / 23 | 3.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 18.9 | 23 / 23 | 2.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 41.0 | 23 / 23 | 6.0 – 88.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.15 | 23 / 23 | 0.48 – 20.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.8% | 23 / 23 | 44.0% – 76.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.5 | 23 / 23 | 11.0 – 125.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 21 / 23 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.6 | 23 / 23 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 23 / 23 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 56.5% | 23 / 23 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.8% | 23 / 23 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 401.0 | 3 / 23 | 0.0 – 1,201.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 33.0 | 3 / 23 | 0.0 – 99.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,785.2 | 23 / 23 | 45,941.0 – 152,819.0 |
Physical damageFinal match statistic reported by the match source. | 47,743.3 | 23 / 23 | 21,430.0 – 79,235.0 |
Magic damageFinal match statistic reported by the match source. | 43,129.7 | 23 / 23 | 12,424.0 – 74,613.0 |
True damageFinal match statistic reported by the match source. | 5,908.2 | 23 / 23 | 849.0 – 14,586.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,853.9 | 23 / 23 | 1,721.7 – 3,794.5 |
Damage takenFinal match statistic reported by the match source. | 122,620.9 | 23 / 23 | 60,595.0 – 185,917.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,802.9 | 23 / 23 | 47,755.0 – 199,676.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,590.7 | 23 / 23 | 42,206.0 – 86,593.0 |
Gold spentFinal match statistic reported by the match source. | 60,313.1 | 23 / 23 | 32,510.0 – 80,528.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,964.0 | 23 / 23 | 1,622.3 – 2,303.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.0% | 23 / 23 | 72.1% – 98.9% |
Total CSFinal match statistic reported by the match source. | 1,130.3 | 23 / 23 | 941.0 – 1,429.0 |
CS / minFinal match statistic reported by the match source. | 34.1 | 23 / 23 | 29.1 – 41.7 |
Turret plates takenFinal match statistic reported by the match source. | 51.7 | 23 / 23 | 7.0 – 112.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +99.7 | 21 / 23 | +15.0 – +205.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -6.4 | 23 / 23 | -4,239.0 – +6,624.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +4,384.9 | 21 / 23 | -962.0 – +10,848.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 290.8 | 23 / 23 | 184.0 – 408.0 |
Vision score / minFinal match statistic reported by the match source. | 8.63 | 23 / 23 | 7.07 – 10.21 |
Wards placedFinal match statistic reported by the match source. | 103.6 | 23 / 23 | 69.0 – 161.0 |
Wards clearedFinal match statistic reported by the match source. | 42.6 | 23 / 23 | 22.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 33.0 | 23 / 23 | 16.0 – 56.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 23 / 23 | 0.85 – 1.87 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,498.3 | 23 / 23 | 4,101.6 – 41,387.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,476.0 | 23 / 23 | 1,965.8 – 31,738.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 23 / 23 | 13.6 – 22.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.2 | 23 / 23 | 13.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:28 | 23 / 23 | 26:01 – 44:52 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 23 / 23 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 23 / 23 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 23 / 23 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 12 / 23 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 23 / 23 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.5% | 23 / 23 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.2% | 23 / 23 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.2% | 23 / 23 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 39.1% | 23 / 23 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 56.5% | 23 / 23 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 12 / 23 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 23 team-games · 23 known results · Coverage varies by metric · — unavailable