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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.0 | 6 / 6 | 2.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 18.2 | 6 / 6 | 5.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 33.5 | 6 / 6 | 1.0 – 60.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.72 | 6 / 6 | 0.17 – 17.60 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.8% | 6 / 6 | 30.0% – 71.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.5 | 6 / 6 | 3.0 – 88.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 6 / 6 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 6 / 6 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 6 / 6 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,864.5 | 2 / 6 | 1,751.0 – 1,978.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 2 / 6 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,024.7 | 6 / 6 | 49,585.0 – 114,137.0 |
Physical damageFinal match statistic reported by the match source. | 42,692.5 | 6 / 6 | 20,506.0 – 72,602.0 |
Magic damageFinal match statistic reported by the match source. | 42,439.7 | 6 / 6 | 24,556.0 – 70,189.0 |
True damageFinal match statistic reported by the match source. | 2,888.8 | 6 / 6 | 2,086.0 – 5,300.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,968.4 | 6 / 6 | 1,758.3 – 3,760.7 |
Damage takenFinal match statistic reported by the match source. | 112,620.7 | 6 / 6 | 91,156.0 – 140,635.0 |
Damage mitigatedFinal match statistic reported by the match source. | 90,006.2 | 6 / 6 | 63,309.0 – 114,440.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,607.2 | 6 / 6 | 46,539.0 – 68,157.0 |
Gold spentFinal match statistic reported by the match source. | 53,009.0 | 6 / 6 | 45,315.0 – 58,600.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,952.0 | 6 / 6 | 1,650.3 – 2,289.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.0% | 6 / 6 | 85.2% – 97.4% |
Total CSFinal match statistic reported by the match source. | 1,005.5 | 6 / 6 | 892.0 – 1,146.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 6 / 6 | 29.6 – 38.0 |
Turret plates takenFinal match statistic reported by the match source. | 35.0 | 6 / 6 | 10.0 – 82.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -27.0 | 4 / 6 | -67.0 – +29.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,391.3 | 4 / 6 | -6,043.0 – +2,267.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,268.5 | 4 / 6 | -4,823.0 – -1,043.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 242.8 | 6 / 6 | 171.0 – 291.0 |
Vision score / minFinal match statistic reported by the match source. | 8.18 | 6 / 6 | 6.36 – 9.29 |
Wards placedFinal match statistic reported by the match source. | 96.2 | 6 / 6 | 73.0 – 126.0 |
Wards clearedFinal match statistic reported by the match source. | 34.7 | 6 / 6 | 25.0 – 44.0 |
Control wards placedFinal match statistic reported by the match source. | 26.2 | 6 / 6 | 19.0 – 33.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.53 | 6 / 6 | 1.07 – 1.99 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,199.3 | 6 / 6 | 4,070.2 – 18,231.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,171.0 | 6 / 6 | 1,847.7 – 12,707.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 6 / 6 | 15.6 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 6 / 6 | 13.8 – 16.8 |
Game timeMean known game duration in minutes and seconds. | 29:32 | 6 / 6 | 26:54 – 33:49 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 6 / 6 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 1 / 6 | 2.0 – 2.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.7 | 6 / 6 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 6 | 0.0% – 0.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable