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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.3 | 20 / 20 | 4.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 15.6 | 20 / 20 | 5.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 36.8 | 20 / 20 | 8.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.48 | 20 / 20 | 0.85 – 12.20 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.7% | 20 / 20 | 52.0% – 85.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.0 | 20 / 20 | 13.0 – 98.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 20 / 20 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 20 / 20 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 20 / 20 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 20 / 20 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 55.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 20 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 20 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,970.6 | 20 / 20 | 23,868.0 – 160,468.0 |
Physical damageFinal match statistic reported by the match source. | 45,643.5 | 20 / 20 | 12,620.0 – 82,174.0 |
Magic damageFinal match statistic reported by the match source. | 42,388.8 | 20 / 20 | 6,878.0 – 85,568.0 |
True damageFinal match statistic reported by the match source. | 2,934.3 | 20 / 20 | 504.0 – 8,297.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,892.6 | 20 / 20 | 1,690.8 – 4,202.6 |
Damage takenFinal match statistic reported by the match source. | 118,997.1 | 20 / 20 | 34,547.0 – 193,551.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,431.9 | 20 / 20 | 18,998.0 – 205,181.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,405.6 | 20 / 20 | 25,005.0 – 80,201.0 |
Gold spentFinal match statistic reported by the match source. | 56,699.2 | 20 / 20 | 24,113.0 – 72,421.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,018.3 | 20 / 20 | 1,669.4 – 2,295.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.9% | 20 / 20 | 83.2% – 97.6% |
Total CSFinal match statistic reported by the match source. | 1,063.4 | 20 / 20 | 518.0 – 1,272.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 20 / 20 | 30.8 – 38.8 |
Turret plates takenFinal match statistic reported by the match source. | 47.0 | 20 / 20 | 4.0 – 99.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +18.4 | 14 / 20 | -38.0 – +131.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,083.5 | 18 / 20 | -2,722.0 – +5,304.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -763.8 | 14 / 20 | -3,534.0 – +3,136.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 284.0 | 20 / 20 | 67.0 – 385.0 |
Vision score / minFinal match statistic reported by the match source. | 9.04 | 20 / 20 | 4.75 – 10.55 |
Wards placedFinal match statistic reported by the match source. | 106.7 | 20 / 20 | 32.0 – 148.0 |
Wards clearedFinal match statistic reported by the match source. | 42.5 | 20 / 20 | 10.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 34.8 | 20 / 20 | 5.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.46 | 20 / 20 | 0.95 – 2.00 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,652.5 | 20 / 20 | 4,187.3 – 27,543.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,013.2 | 20 / 20 | 2,338.9 – 14,015.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 20 / 20 | 15.5 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 20 / 20 | 9.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:54 | 20 / 20 | 14:07 – 38:11 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 20 / 20 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 20 / 20 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 13 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.8 | 20 / 20 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 65.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.6% | 13 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 19 known results · Coverage varies by metric · — unavailable