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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
39 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.3 | 39 / 39 | 2.0 – 41.0 |
DeathsFinal match statistic reported by the match source. | 18.1 | 39 / 39 | 2.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 36.7 | 39 / 39 | 6.0 – 91.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.04 | 39 / 39 | 0.44 – 29.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.4% | 39 / 39 | 41.2% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.0 | 39 / 39 | 8.0 – 132.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 38 / 39 | 0.0 – 10.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 39 / 39 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 39 / 39 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 39 / 39 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 39 / 39 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 39 / 39 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 59.0% | 39 / 39 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 290.3 | 4 / 39 | 0.0 – 1,161.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 795.5 | 4 / 39 | 34.0 – 1,421.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,189.4 | 39 / 39 | 40,928.0 – 156,712.0 |
Physical damageFinal match statistic reported by the match source. | 44,257.8 | 39 / 39 | 18,464.0 – 83,879.0 |
Magic damageFinal match statistic reported by the match source. | 45,972.4 | 39 / 39 | 16,029.0 – 89,126.0 |
True damageFinal match statistic reported by the match source. | 3,955.1 | 39 / 39 | 292.0 – 16,788.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 39 / 39 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,037.3 | 39 / 39 | 1,576.2 – 4,033.4 |
Damage takenFinal match statistic reported by the match source. | 115,630.4 | 39 / 39 | 60,011.0 – 190,460.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,835.8 | 39 / 39 | 41,992.0 – 213,766.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,478.6 | 39 / 39 | 41,843.0 – 92,812.0 |
Gold spentFinal match statistic reported by the match source. | 56,545.4 | 39 / 39 | 34,440.0 – 92,443.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 39 / 39 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,008.2 | 39 / 39 | 1,624.4 – 2,515.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.0% | 39 / 39 | 74.2% – 99.6% |
Total CSFinal match statistic reported by the match source. | 1,033.5 | 39 / 39 | 695.0 – 1,641.0 |
CS / minFinal match statistic reported by the match source. | 33.6 | 39 / 39 | 28.5 – 37.1 |
Turret plates takenFinal match statistic reported by the match source. | 50.9 | 39 / 39 | 10.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +12.7 | 29 / 39 | -50.0 – +86.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,183.6 | 39 / 39 | -4,319.0 – +9,455.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +659.5 | 29 / 39 | -4,198.0 – +4,784.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 256.6 | 39 / 39 | 145.0 – 445.0 |
Vision score / minFinal match statistic reported by the match source. | 8.18 | 39 / 39 | 6.30 – 9.90 |
Wards placedFinal match statistic reported by the match source. | 95.5 | 39 / 39 | 56.0 – 164.0 |
Wards clearedFinal match statistic reported by the match source. | 35.4 | 39 / 39 | 18.0 – 76.0 |
Control wards placedFinal match statistic reported by the match source. | 23.5 | 39 / 39 | 9.0 – 39.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.53 | 39 / 39 | 0.89 – 1.94 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,396.6 | 39 / 39 | 3,146.8 – 39,089.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,400.9 | 39 / 39 | 1,443.5 – 28,195.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.8 | 39 / 39 | 14.3 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 39 / 39 | 12.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:50 | 39 / 39 | 20:35 – 48:26 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 39 / 39 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 39 / 39 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 39 / 39 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 29 / 39 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.1 | 39 / 39 | 1.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 39 / 39 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 76.9% | 39 / 39 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 48.7% | 39 / 39 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 59.0% | 39 / 39 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 48.7% | 39 / 39 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 79.3% | 29 / 39 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 39 team-games · 39 known results · Coverage varies by metric · — unavailable