Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.8 | 17 / 17 | 2.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 19.3 | 17 / 17 | 6.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 37.3 | 17 / 17 | 6.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.91 | 17 / 17 | 0.44 – 12.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.0% | 17 / 17 | 41.2% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.1 | 17 / 17 | 8.0 – 99.0 |
Solo killsFinal match statistic reported by the match source. | 2.3 | 17 / 17 | 0.0 – 10.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 17 / 17 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 17 / 17 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 70.6% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 64.7% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 17 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 776.0 | 1 / 17 | 776.0 – 776.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,149.9 | 17 / 17 | 51,258.0 – 150,637.0 |
Physical damageFinal match statistic reported by the match source. | 44,036.7 | 17 / 17 | 22,899.0 – 83,879.0 |
Magic damageFinal match statistic reported by the match source. | 45,733.6 | 17 / 17 | 16,029.0 – 70,564.0 |
True damageFinal match statistic reported by the match source. | 5,375.2 | 17 / 17 | 431.0 – 16,788.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,066.7 | 17 / 17 | 2,096.4 – 4,033.4 |
Damage takenFinal match statistic reported by the match source. | 116,075.6 | 17 / 17 | 60,011.0 – 185,295.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,795.1 | 17 / 17 | 61,485.0 – 213,766.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,844.5 | 17 / 17 | 41,843.0 – 82,425.0 |
Gold spentFinal match statistic reported by the match source. | 57,286.1 | 17 / 17 | 40,758.0 – 78,733.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,009.2 | 17 / 17 | 1,711.4 – 2,363.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 17 / 17 | 84.2% – 98.2% |
Total CSFinal match statistic reported by the match source. | 1,020.9 | 17 / 17 | 695.0 – 1,435.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 17 / 17 | 28.5 – 36.8 |
Turret plates takenFinal match statistic reported by the match source. | 52.0 | 17 / 17 | 17.0 – 83.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +13.7 | 12 / 17 | -50.0 – +69.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,326.9 | 17 / 17 | -4,319.0 – +6,075.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +651.5 | 12 / 17 | -4,198.0 – +4,058.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 265.8 | 17 / 17 | 145.0 – 406.0 |
Vision score / minFinal match statistic reported by the match source. | 8.46 | 17 / 17 | 7.04 – 9.90 |
Wards placedFinal match statistic reported by the match source. | 97.4 | 17 / 17 | 56.0 – 142.0 |
Wards clearedFinal match statistic reported by the match source. | 36.5 | 17 / 17 | 19.0 – 58.0 |
Control wards placedFinal match statistic reported by the match source. | 26.4 | 17 / 17 | 12.0 – 39.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.54 | 17 / 17 | 1.10 – 1.94 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,016.1 | 17 / 17 | 3,146.8 – 15,696.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,205.4 | 17 / 17 | 1,443.5 – 9,603.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 17 / 17 | 14.3 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 17 / 17 | 12.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:54 | 17 / 17 | 20:35 – 41:58 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 17 / 17 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 17 / 17 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 14 / 17 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.3 | 17 / 17 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 70.6% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 88.2% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 17 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable