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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
10 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.3 | 10 / 10 | 4.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 17.5 | 10 / 10 | 5.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 33.0 | 10 / 10 | 10.0 – 68.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.82 | 10 / 10 | 0.97 – 11.80 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.0% | 10 / 10 | 47.2% – 70.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.3 | 10 / 10 | 14.0 – 96.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 9 / 10 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 10 / 10 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 10 / 10 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 10 / 10 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 387.0 | 3 / 10 | 0.0 – 1,161.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 802.0 | 3 / 10 | 34.0 – 1,421.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,999.9 | 10 / 10 | 40,928.0 – 142,625.0 |
Physical damageFinal match statistic reported by the match source. | 39,866.3 | 10 / 10 | 18,464.0 – 58,894.0 |
Magic damageFinal match statistic reported by the match source. | 44,642.6 | 10 / 10 | 21,834.0 – 89,126.0 |
True damageFinal match statistic reported by the match source. | 3,486.6 | 10 / 10 | 625.0 – 7,121.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,905.0 | 10 / 10 | 1,576.2 – 3,669.0 |
Damage takenFinal match statistic reported by the match source. | 113,552.1 | 10 / 10 | 64,095.0 – 190,460.0 |
Damage mitigatedFinal match statistic reported by the match source. | 91,094.7 | 10 / 10 | 41,992.0 – 189,223.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,283.7 | 10 / 10 | 45,988.0 – 92,812.0 |
Gold spentFinal match statistic reported by the match source. | 53,917.0 | 10 / 10 | 34,440.0 – 92,443.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,987.5 | 10 / 10 | 1,709.2 – 2,267.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.9% | 10 / 10 | 74.2% – 99.6% |
Total CSFinal match statistic reported by the match source. | 1,021.5 | 10 / 10 | 782.0 – 1,641.0 |
CS / minFinal match statistic reported by the match source. | 34.0 | 10 / 10 | 30.1 – 37.1 |
Turret plates takenFinal match statistic reported by the match source. | 54.1 | 10 / 10 | 13.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +18.8 | 10 / 10 | -36.0 – +86.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +838.7 | 10 / 10 | -2,430.0 – +4,924.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +396.3 | 10 / 10 | -3,151.0 – +4,216.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 238.2 | 10 / 10 | 149.0 – 445.0 |
Vision score / minFinal match statistic reported by the match source. | 7.72 | 10 / 10 | 6.30 – 9.19 |
Wards placedFinal match statistic reported by the match source. | 88.9 | 10 / 10 | 56.0 – 164.0 |
Wards clearedFinal match statistic reported by the match source. | 35.0 | 10 / 10 | 18.0 – 76.0 |
Control wards placedFinal match statistic reported by the match source. | 19.5 | 10 / 10 | 9.0 – 33.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 10 / 10 | 0.89 – 1.78 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,488.7 | 10 / 10 | 4,291.6 – 15,384.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,387.6 | 10 / 10 | 1,627.0 – 10,593.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 10 / 10 | 14.5 – 19.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.9 | 10 / 10 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:08 | 10 / 10 | 22:47 – 48:26 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 10 / 10 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 10 / 10 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 10 / 10 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 8 / 10 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.5 | 10 / 10 | 3.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 10 / 10 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 8 / 10 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 10 team-games · 10 known results · Coverage varies by metric · — unavailable