Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
12 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.3 | 12 / 12 | 6.0 – 41.0 |
DeathsFinal match statistic reported by the match source. | 16.8 | 12 / 12 | 2.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 39.1 | 12 / 12 | 8.0 – 91.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.47 | 12 / 12 | 0.52 – 29.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.1% | 12 / 12 | 46.7% – 73.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.3 | 12 / 12 | 14.0 – 132.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 12 / 12 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 12 / 12 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 12 / 12 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 12 / 12 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 12 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 58.3% | 12 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 12 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,986.6 | 12 / 12 | 59,887.0 – 156,712.0 |
Physical damageFinal match statistic reported by the match source. | 48,230.5 | 12 / 12 | 19,552.0 – 77,243.0 |
Magic damageFinal match statistic reported by the match source. | 47,418.8 | 12 / 12 | 18,999.0 – 84,534.0 |
True damageFinal match statistic reported by the match source. | 2,333.8 | 12 / 12 | 292.0 – 5,838.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,105.7 | 12 / 12 | 2,242.9 – 3,817.7 |
Damage takenFinal match statistic reported by the match source. | 116,731.7 | 12 / 12 | 71,725.0 – 153,953.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,261.0 | 12 / 12 | 52,275.0 – 177,824.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,789.3 | 12 / 12 | 49,004.0 – 88,741.0 |
Gold spentFinal match statistic reported by the match source. | 57,686.3 | 12 / 12 | 44,560.0 – 82,728.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,024.2 | 12 / 12 | 1,624.4 – 2,515.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.9% | 12 / 12 | 82.5% – 98.2% |
Total CSFinal match statistic reported by the match source. | 1,061.2 | 12 / 12 | 792.0 – 1,540.0 |
CS / minFinal match statistic reported by the match source. | 34.0 | 12 / 12 | 31.0 – 36.9 |
Turret plates takenFinal match statistic reported by the match source. | 46.7 | 12 / 12 | 10.0 – 90.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +2.1 | 7 / 12 | -50.0 – +53.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,268.1 | 12 / 12 | -3,877.0 – +9,455.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,049.1 | 7 / 12 | -3,887.0 – +4,784.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 258.9 | 12 / 12 | 147.0 – 396.0 |
Vision score / minFinal match statistic reported by the match source. | 8.16 | 12 / 12 | 6.85 – 9.54 |
Wards placedFinal match statistic reported by the match source. | 98.5 | 12 / 12 | 60.0 – 147.0 |
Wards clearedFinal match statistic reported by the match source. | 34.3 | 12 / 12 | 18.0 – 54.0 |
Control wards placedFinal match statistic reported by the match source. | 22.8 | 12 / 12 | 11.0 – 36.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 12 / 12 | 1.11 – 1.94 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,934.6 | 12 / 12 | 4,487.6 – 39,089.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,730.1 | 12 / 12 | 1,815.0 – 28,195.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 12 / 12 | 14.5 – 19.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 12 / 12 | 13.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:18 | 12 / 12 | 21:28 – 43:17 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 12 / 12 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 12 / 12 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 7 / 12 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 12 / 12 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 7 / 12 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable