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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.1 | 7 / 7 | 10.0 – 21.0 |
DeathsFinal match statistic reported by the match source. | 21.9 | 7 / 7 | 4.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 29.0 | 7 / 7 | 19.0 – 48.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.93 | 7 / 7 | 1.19 – 17.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.8% | 7 / 7 | 51.7% – 70.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.1 | 7 / 7 | 31.0 – 69.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 7 / 7 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 7 / 7 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 77,351.1 | 7 / 7 | 45,156.0 – 100,716.0 |
Physical damageFinal match statistic reported by the match source. | 38,559.4 | 7 / 7 | 16,840.0 – 62,196.0 |
Magic damageFinal match statistic reported by the match source. | 33,746.3 | 7 / 7 | 16,584.0 – 50,811.0 |
True damageFinal match statistic reported by the match source. | 5,041.6 | 7 / 7 | 508.0 – 11,781.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,717.2 | 7 / 7 | 1,817.1 – 3,494.2 |
Damage takenFinal match statistic reported by the match source. | 107,402.4 | 7 / 7 | 70,350.0 – 136,940.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,351.1 | 7 / 7 | 83,674.0 – 139,472.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 52,775.9 | 7 / 7 | 45,130.0 – 61,923.0 |
Gold spentFinal match statistic reported by the match source. | 49,430.3 | 7 / 7 | 41,940.0 – 60,035.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,874.5 | 7 / 7 | 1,699.4 – 2,190.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.7% | 7 / 7 | 81.8% – 97.4% |
Total CSFinal match statistic reported by the match source. | 916.4 | 7 / 7 | 785.0 – 1,073.0 |
CS / minFinal match statistic reported by the match source. | 32.5 | 7 / 7 | 31.3 – 35.9 |
Turret plates takenFinal match statistic reported by the match source. | 23.7 | 7 / 7 | 6.0 – 84.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +89.6 | 7 / 7 | +25.0 – +147.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,411.1 | 7 / 7 | -8,032.0 – +6,352.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +3,940.0 | 7 / 7 | -132.0 – +11,150.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 207.6 | 7 / 7 | 163.0 – 271.0 |
Vision score / minFinal match statistic reported by the match source. | 7.29 | 7 / 7 | 6.49 – 8.04 |
Wards placedFinal match statistic reported by the match source. | 73.1 | 7 / 7 | 54.0 – 93.0 |
Wards clearedFinal match statistic reported by the match source. | 28.7 | 7 / 7 | 22.0 – 39.0 |
Control wards placedFinal match statistic reported by the match source. | 17.4 | 7 / 7 | 7.0 – 26.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 7 / 7 | 0.93 – 1.86 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,913.8 | 7 / 7 | 3,786.8 – 17,587.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,414.6 | 7 / 7 | 1,735.8 – 13,053.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 7 / 7 | 16.4 – 18.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.3 | 7 / 7 | 13.0 – 15.6 |
Game timeMean known game duration in minutes and seconds. | 28:19 | 7 / 7 | 23:50 – 33:53 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 7 / 7 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 7 / 7 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 2 / 7 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.1 | 7 / 7 | 1.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 7 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable