Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.2 | 11 / 11 | 2.0 – 20.0 |
DeathsFinal match statistic reported by the match source. | 13.3 | 11 / 11 | 6.0 – 20.0 |
AssistsFinal match statistic reported by the match source. | 26.3 | 11 / 11 | 1.0 – 53.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.82 | 11 / 11 | 0.23 – 8.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.4% | 11 / 11 | 30.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 37.5 | 11 / 11 | 3.0 – 73.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 11 / 11 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 11 / 11 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 11 / 11 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 27.3% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 11 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 11 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,898.8 | 11 / 11 | 38,948.0 – 148,574.0 |
Physical damageFinal match statistic reported by the match source. | 37,117.8 | 11 / 11 | 14,940.0 – 67,203.0 |
Magic damageFinal match statistic reported by the match source. | 46,751.5 | 11 / 11 | 17,410.0 – 66,898.0 |
True damageFinal match statistic reported by the match source. | 4,024.8 | 11 / 11 | 615.0 – 14,468.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,541.8 | 11 / 11 | 1,529.1 – 4,253.1 |
Damage takenFinal match statistic reported by the match source. | 131,878.5 | 11 / 11 | 83,397.0 – 207,497.0 |
Damage mitigatedFinal match statistic reported by the match source. | 132,705.5 | 11 / 11 | 76,465.0 – 244,233.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,670.1 | 11 / 11 | 42,488.0 – 79,424.0 |
Gold spentFinal match statistic reported by the match source. | 60,518.7 | 11 / 11 | 41,008.0 – 70,250.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,923.9 | 11 / 11 | 1,679.5 – 2,141.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 11 / 11 | 87.5% – 97.6% |
Total CSFinal match statistic reported by the match source. | 1,236.5 | 11 / 11 | 921.0 – 1,403.0 |
CS / minFinal match statistic reported by the match source. | 36.5 | 11 / 11 | 34.0 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 37.6 | 11 / 11 | 8.0 – 61.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -20.5 | 11 / 11 | -62.0 – +31.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,526.7 | 11 / 11 | -3,062.0 – +2,994.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,567.0 | 11 / 11 | -3,993.0 – +2,371.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 342.3 | 11 / 11 | 229.0 – 444.0 |
Vision score / minFinal match statistic reported by the match source. | 10.05 | 11 / 11 | 8.21 – 11.89 |
Wards placedFinal match statistic reported by the match source. | 120.9 | 11 / 11 | 91.0 – 146.0 |
Wards clearedFinal match statistic reported by the match source. | 58.5 | 11 / 11 | 29.0 – 81.0 |
Control wards placedFinal match statistic reported by the match source. | 28.2 | 11 / 11 | 19.0 – 36.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.34 | 11 / 11 | 0.86 – 2.22 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,936.0 | 11 / 11 | 5,251.3 – 19,241.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,947.7 | 11 / 11 | 2,587.9 – 10,585.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.8 | 11 / 11 | 16.3 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 11 / 11 | 13.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:59 | 11 / 11 | 24:31 – 39:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 11 / 11 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 3 / 11 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 11 / 11 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 11 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable