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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
100 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.1 | 100 / 100 | 3.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 12.4 | 100 / 100 | 0.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 40.9 | 100 / 100 | 6.0 – 102.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.76 | 100 / 100 | 0.60 – 44.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.3% | 100 / 100 | 40.0% – 88.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.0 | 100 / 100 | 9.0 – 137.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 100 / 100 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 100 / 100 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 100 / 100 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 100 / 100 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 100 / 100 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 54.0% | 100 / 100 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 100 / 100 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 100 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 831.0 | 1 / 100 | 831.0 – 831.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,864.6 | 100 / 100 | 45,070.0 – 182,577.0 |
Physical damageFinal match statistic reported by the match source. | 45,436.3 | 100 / 100 | 18,746.0 – 108,895.0 |
Magic damageFinal match statistic reported by the match source. | 40,541.8 | 100 / 100 | 15,419.0 – 75,949.0 |
True damageFinal match statistic reported by the match source. | 4,882.7 | 100 / 100 | 108.0 – 23,354.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 100 / 100 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,943.8 | 100 / 100 | 1,591.6 – 5,543.8 |
Damage takenFinal match statistic reported by the match source. | 115,847.8 | 100 / 100 | 54,771.0 – 208,316.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,174.6 | 100 / 100 | 60,459.0 – 223,567.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,017.4 | 100 / 100 | 43,552.0 – 94,216.0 |
Gold spentFinal match statistic reported by the match source. | 57,880.4 | 100 / 100 | 41,913.0 – 86,255.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 100 / 100 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,048.3 | 100 / 100 | 1,543.8 – 2,400.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 100 / 100 | 84.2% – 99.9% |
Total CSFinal match statistic reported by the match source. | 1,105.7 | 100 / 100 | 805.0 – 1,552.0 |
CS / minFinal match statistic reported by the match source. | 35.9 | 100 / 100 | 28.7 – 41.5 |
Turret plates takenFinal match statistic reported by the match source. | 51.1 | 100 / 100 | 2.0 – 107.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +10.6 | 100 / 100 | -101.0 – +88.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +882.3 | 100 / 100 | -5,619.0 – +7,339.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +650.5 | 100 / 100 | -4,715.0 – +6,631.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 320.5 | 100 / 100 | 200.0 – 557.0 |
Vision score / minFinal match statistic reported by the match source. | 10.31 | 100 / 100 | 8.29 – 13.29 |
Wards placedFinal match statistic reported by the match source. | 123.2 | 100 / 100 | 76.0 – 206.0 |
Wards clearedFinal match statistic reported by the match source. | 49.3 | 100 / 100 | 26.0 – 88.0 |
Control wards placedFinal match statistic reported by the match source. | 38.0 | 100 / 100 | 23.0 – 70.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 100 / 100 | 0.88 – 2.47 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,305.9 | 99 / 100 | 3,817.4 – 46,371.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,045.6 | 99 / 100 | 1,666.1 – 31,883.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 100 / 100 | 14.5 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 100 / 100 | 12.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:53 | 100 / 100 | 22:13 – 46:45 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 100 / 100 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 100 / 100 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 100 / 100 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 63 / 100 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.1 | 100 / 100 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 54.0% | 100 / 100 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 65.0% | 100 / 100 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.0% | 100 / 100 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 100 / 100 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 63.0% | 100 / 100 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 76.2% | 63 / 100 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 100 team-games · 100 known results · Coverage varies by metric · — unavailable