Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
9 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.2 | 9 / 9 | 5.0 – 23.0 |
DeathsFinal match statistic reported by the match source. | 9.9 | 9 / 9 | 2.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 34.1 | 9 / 9 | 8.0 – 50.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.99 | 9 / 9 | 0.87 – 34.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.8% | 9 / 9 | 52.0% – 75.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.3 | 9 / 9 | 13.0 – 71.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 9 / 9 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 9 / 9 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 9 / 9 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 77.8% | 9 / 9 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 55.6% | 9 / 9 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 9 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 9 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,431.1 | 9 / 9 | 66,302.0 – 127,856.0 |
Physical damageFinal match statistic reported by the match source. | 41,403.6 | 9 / 9 | 26,235.0 – 74,299.0 |
Magic damageFinal match statistic reported by the match source. | 44,929.1 | 9 / 9 | 32,754.0 – 62,531.0 |
True damageFinal match statistic reported by the match source. | 3,095.0 | 9 / 9 | 438.0 – 7,368.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,934.9 | 9 / 9 | 2,442.1 – 4,396.2 |
Damage takenFinal match statistic reported by the match source. | 112,084.1 | 9 / 9 | 73,828.0 – 160,309.0 |
Damage mitigatedFinal match statistic reported by the match source. | 121,212.7 | 9 / 9 | 75,104.0 – 199,945.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,781.8 | 9 / 9 | 57,481.0 – 67,771.0 |
Gold spentFinal match statistic reported by the match source. | 56,651.6 | 9 / 9 | 51,075.0 – 63,410.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,023.5 | 9 / 9 | 1,689.2 – 2,210.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.7% | 9 / 9 | 87.1% – 99.9% |
Total CSFinal match statistic reported by the match source. | 1,140.0 | 9 / 9 | 947.0 – 1,321.0 |
CS / minFinal match statistic reported by the match source. | 37.2 | 9 / 9 | 32.6 – 40.7 |
Turret plates takenFinal match statistic reported by the match source. | 50.1 | 9 / 9 | 15.0 – 82.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +28.0 | 9 / 9 | -40.0 – +64.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,826.0 | 9 / 9 | -1,478.0 – +4,563.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,695.9 | 9 / 9 | -2,128.0 – +3,254.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 310.4 | 9 / 9 | 257.0 – 403.0 |
Vision score / minFinal match statistic reported by the match source. | 10.11 | 9 / 9 | 8.73 – 11.48 |
Wards placedFinal match statistic reported by the match source. | 119.9 | 9 / 9 | 104.0 – 143.0 |
Wards clearedFinal match statistic reported by the match source. | 44.4 | 9 / 9 | 33.0 – 59.0 |
Control wards placedFinal match statistic reported by the match source. | 34.7 | 9 / 9 | 26.0 – 44.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 9 / 9 | 1.13 – 2.10 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 11,334.3 | 9 / 9 | 5,439.2 – 44,379.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 6,247.6 | 9 / 9 | 2,441.6 – 28,740.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 9 / 9 | 15.6 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 9 / 9 | 15.0 – 16.8 |
Game timeMean known game duration in minutes and seconds. | 30:44 | 9 / 9 | 26:00 – 35:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 9 / 9 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 9 / 9 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 9 / 9 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 6 / 9 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 9 / 9 | 2.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 77.8% | 9 / 9 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 77.8% | 9 / 9 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 9 / 9 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 77.8% | 9 / 9 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 6 / 9 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 9 team-games · 9 known results · Coverage varies by metric · — unavailable