Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
26 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.6 | 26 / 26 | 7.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 12.7 | 26 / 26 | 0.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 47.0 | 26 / 26 | 15.0 – 102.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.25 | 26 / 26 | 1.08 – 44.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 68.0% | 26 / 26 | 51.8% – 78.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 66.6 | 26 / 26 | 22.0 – 137.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 26 / 26 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 26 / 26 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 26 / 26 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 26 / 26 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 26 / 26 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.3% | 26 / 26 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 30.8% | 26 / 26 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 26 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 831.0 | 1 / 26 | 831.0 – 831.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,096.0 | 26 / 26 | 49,773.0 – 161,217.0 |
Physical damageFinal match statistic reported by the match source. | 52,208.5 | 26 / 26 | 18,746.0 – 103,761.0 |
Magic damageFinal match statistic reported by the match source. | 41,487.2 | 26 / 26 | 15,419.0 – 71,654.0 |
True damageFinal match statistic reported by the match source. | 5,396.4 | 26 / 26 | 108.0 – 23,354.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,061.9 | 26 / 26 | 1,815.7 – 3,981.1 |
Damage takenFinal match statistic reported by the match source. | 118,247.2 | 26 / 26 | 54,771.0 – 208,316.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,539.2 | 26 / 26 | 61,134.0 – 223,567.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,211.1 | 26 / 26 | 43,552.0 – 94,216.0 |
Gold spentFinal match statistic reported by the match source. | 60,545.6 | 26 / 26 | 41,960.0 – 86,255.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,070.8 | 26 / 26 | 1,642.4 – 2,302.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 26 / 26 | 84.2% – 99.4% |
Total CSFinal match statistic reported by the match source. | 1,129.8 | 26 / 26 | 823.0 – 1,552.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 26 / 26 | 28.7 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 63.9 | 26 / 26 | 5.0 – 107.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +24.7 | 26 / 26 | -44.0 – +88.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,239.3 | 26 / 26 | -5,619.0 – +7,339.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,042.7 | 26 / 26 | -3,034.0 – +6,631.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 329.6 | 26 / 26 | 218.0 – 517.0 |
Vision score / minFinal match statistic reported by the match source. | 10.18 | 26 / 26 | 8.29 – 11.79 |
Wards placedFinal match statistic reported by the match source. | 128.1 | 26 / 26 | 83.0 – 201.0 |
Wards clearedFinal match statistic reported by the match source. | 50.5 | 26 / 26 | 26.0 – 88.0 |
Control wards placedFinal match statistic reported by the match source. | 39.9 | 26 / 26 | 24.0 – 70.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 26 / 26 | 1.00 – 1.84 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,150.5 | 25 / 26 | 4,040.9 – 20,936.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,064.2 | 25 / 26 | 1,814.7 – 13,002.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 26 / 26 | 14.5 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 26 / 26 | 12.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:11 | 26 / 26 | 22:35 – 46:45 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 26 / 26 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 26 / 26 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 26 / 26 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 15 / 26 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.0 | 26 / 26 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.3% | 26 / 26 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 69.2% | 26 / 26 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 26 / 26 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 69.2% | 26 / 26 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 69.2% | 26 / 26 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 15 / 26 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 26 team-games · 26 known results · Coverage varies by metric · — unavailable