Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.7 | 6 / 6 | 10.0 – 19.0 |
DeathsFinal match statistic reported by the match source. | 20.7 | 6 / 6 | 15.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 27.7 | 6 / 6 | 12.0 – 44.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.00 | 6 / 6 | 1.20 – 2.86 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.9% | 6 / 6 | 40.0% – 68.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 41.3 | 6 / 6 | 24.0 – 63.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 6 / 6 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 6 / 6 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 6 / 6 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,255.2 | 6 / 6 | 67,763.0 – 124,382.0 |
Physical damageFinal match statistic reported by the match source. | 41,783.5 | 6 / 6 | 28,827.0 – 79,878.0 |
Magic damageFinal match statistic reported by the match source. | 35,712.2 | 6 / 6 | 24,708.0 – 44,423.0 |
True damageFinal match statistic reported by the match source. | 6,755.2 | 6 / 6 | 2,971.0 – 16,379.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,885.3 | 6 / 6 | 2,352.9 – 3,724.0 |
Damage takenFinal match statistic reported by the match source. | 130,823.0 | 6 / 6 | 122,615.0 – 149,266.0 |
Damage mitigatedFinal match statistic reported by the match source. | 127,798.5 | 6 / 6 | 101,045.0 – 151,256.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 52,234.8 | 6 / 6 | 45,640.0 – 62,912.0 |
Gold spentFinal match statistic reported by the match source. | 50,469.3 | 6 / 6 | 43,743.0 – 62,172.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,801.7 | 6 / 6 | 1,689.3 – 1,950.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.6% | 6 / 6 | 95.4% – 98.8% |
Total CSFinal match statistic reported by the match source. | 949.2 | 6 / 6 | 863.0 – 1,143.0 |
CS / minFinal match statistic reported by the match source. | 32.7 | 6 / 6 | 31.9 – 34.2 |
Turret plates takenFinal match statistic reported by the match source. | 12.2 | 6 / 6 | 4.0 – 19.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -22.7 | 6 / 6 | -53.0 – +7.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,078.7 | 6 / 6 | -3,707.0 – +969.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -907.2 | 6 / 6 | -3,473.0 – +679.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 269.8 | 6 / 6 | 231.0 – 355.0 |
Vision score / minFinal match statistic reported by the match source. | 9.27 | 6 / 6 | 8.44 – 10.63 |
Wards placedFinal match statistic reported by the match source. | 104.8 | 6 / 6 | 93.0 – 122.0 |
Wards clearedFinal match statistic reported by the match source. | 38.8 | 6 / 6 | 31.0 – 55.0 |
Control wards placedFinal match statistic reported by the match source. | 31.5 | 6 / 6 | 28.0 – 36.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.61 | 6 / 6 | 1.37 – 1.98 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,330.1 | 6 / 6 | 5,331.1 – 8,266.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,527.5 | 6 / 6 | 2,074.5 – 3,297.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 6 / 6 | 17.2 – 18.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.2 | 6 / 6 | 13.4 – 15.6 |
Game timeMean known game duration in minutes and seconds. | 28:58 | 6 / 6 | 27:01 – 33:24 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 6 / 6 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 6 / 6 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 3 / 6 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 6 / 6 | 0.0 – 3.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 6 / 6 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 6 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable