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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.0 | 11 / 11 | 3.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 19.1 | 11 / 11 | 3.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 29.0 | 11 / 11 | 6.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.30 | 11 / 11 | 0.48 – 19.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.1% | 11 / 11 | 44.0% – 66.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.0 | 11 / 11 | 10.0 – 97.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 11 / 11 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 11 / 11 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 18.2% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 11 / 11 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 11 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 11 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,539.8 | 11 / 11 | 49,109.0 – 165,712.0 |
Physical damageFinal match statistic reported by the match source. | 41,570.9 | 11 / 11 | 17,109.0 – 89,207.0 |
Magic damageFinal match statistic reported by the match source. | 44,550.1 | 11 / 11 | 21,692.0 – 72,993.0 |
True damageFinal match statistic reported by the match source. | 3,414.6 | 11 / 11 | 289.0 – 12,242.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,757.3 | 11 / 11 | 1,649.9 – 4,417.0 |
Damage takenFinal match statistic reported by the match source. | 116,751.1 | 11 / 11 | 66,941.0 – 189,816.0 |
Damage mitigatedFinal match statistic reported by the match source. | 110,470.0 | 11 / 11 | 55,432.0 – 224,171.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,826.4 | 11 / 11 | 46,351.0 – 90,696.0 |
Gold spentFinal match statistic reported by the match source. | 56,417.5 | 11 / 11 | 44,205.0 – 82,630.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,908.1 | 11 / 11 | 1,638.3 – 2,300.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.8% | 11 / 11 | 82.4% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,093.5 | 11 / 11 | 940.0 – 1,374.0 |
CS / minFinal match statistic reported by the match source. | 34.5 | 11 / 11 | 31.2 – 38.6 |
Turret plates takenFinal match statistic reported by the match source. | 37.8 | 11 / 11 | 6.0 – 100.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -3.9 | 11 / 11 | -40.0 – +73.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -844.5 | 11 / 11 | -3,448.0 – +3,420.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -587.2 | 11 / 11 | -3,621.0 – +2,613.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 290.1 | 11 / 11 | 210.0 – 404.0 |
Vision score / minFinal match statistic reported by the match source. | 9.10 | 11 / 11 | 7.46 – 12.05 |
Wards placedFinal match statistic reported by the match source. | 112.5 | 11 / 11 | 77.0 – 162.0 |
Wards clearedFinal match statistic reported by the match source. | 44.4 | 11 / 11 | 30.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 28.5 | 11 / 11 | 17.0 – 50.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 11 / 11 | 0.94 – 2.08 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,115.5 | 11 / 11 | 4,178.6 – 22,733.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,186.1 | 11 / 11 | 1,888.3 – 18,694.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 11 / 11 | 15.1 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 11 / 11 | 13.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:50 | 11 / 11 | 24:23 – 40:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 11 / 11 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 8 / 11 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 11 / 11 | 1.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 18.2% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 81.8% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 8 / 11 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable