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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
23 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.5 | 23 / 23 | 0.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 10.2 | 23 / 23 | 3.0 – 22.0 |
AssistsFinal match statistic reported by the match source. | 36.8 | 23 / 23 | 0.0 – 64.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.22 | 23 / 23 | 0.00 – 25.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.3% | 22 / 23 | 45.3% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.3 | 23 / 23 | 0.0 – 88.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 23 / 23 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 23 / 23 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 23 / 23 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 23 / 23 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 52.2% | 23 / 23 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 34.8% | 23 / 23 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 23 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 23 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,667.2 | 23 / 23 | 39,022.0 – 173,328.0 |
Physical damageFinal match statistic reported by the match source. | 40,395.9 | 23 / 23 | 19,110.0 – 72,916.0 |
Magic damageFinal match statistic reported by the match source. | 40,449.9 | 23 / 23 | 17,871.0 – 93,466.0 |
True damageFinal match statistic reported by the match source. | 6,817.2 | 23 / 23 | 495.0 – 29,927.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,651.5 | 23 / 23 | 1,520.2 – 3,943.8 |
Damage takenFinal match statistic reported by the match source. | 108,122.8 | 23 / 23 | 64,222.0 – 199,754.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,201.2 | 23 / 23 | 48,761.0 – 254,908.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,568.7 | 23 / 23 | 39,810.0 – 89,269.0 |
Gold spentFinal match statistic reported by the match source. | 59,414.3 | 23 / 23 | 38,263.0 – 82,433.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,006.3 | 23 / 23 | 1,569.4 – 2,261.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.6% | 23 / 23 | 84.0% – 96.7% |
Total CSFinal match statistic reported by the match source. | 1,174.4 | 23 / 23 | 758.0 – 1,641.0 |
CS / minFinal match statistic reported by the match source. | 35.7 | 23 / 23 | 31.2 – 38.9 |
Turret plates takenFinal match statistic reported by the match source. | 54.6 | 23 / 23 | 7.0 – 91.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +22.8 | 21 / 23 | -106.0 – +89.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,471.6 | 23 / 23 | -4,699.0 – +8,244.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,149.2 | 21 / 23 | -5,215.0 – +5,421.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 320.0 | 23 / 23 | 183.0 – 522.0 |
Vision score / minFinal match statistic reported by the match source. | 9.54 | 23 / 23 | 7.54 – 11.29 |
Wards placedFinal match statistic reported by the match source. | 118.9 | 23 / 23 | 73.0 – 179.0 |
Wards clearedFinal match statistic reported by the match source. | 51.4 | 23 / 23 | 18.0 – 98.0 |
Control wards placedFinal match statistic reported by the match source. | 37.0 | 23 / 23 | 17.0 – 64.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.34 | 23 / 23 | 0.88 – 2.14 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 10,582.2 | 23 / 23 | 4,940.2 – 30,045.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 6,417.4 | 23 / 23 | 3,062.3 – 19,517.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 23 / 23 | 13.9 – 23.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 23 / 23 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:01 | 23 / 23 | 22:16 – 46:48 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 23 / 23 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 23 / 23 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 23 / 23 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 19 / 23 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.7 | 23 / 23 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.2% | 23 / 23 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 82.6% | 23 / 23 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.9% | 23 / 23 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.9% | 23 / 23 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 65.2% | 23 / 23 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 94.7% | 19 / 23 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 23 team-games · 23 known results · Coverage varies by metric · — unavailable