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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.8 | 17 / 17 | 4.0 – 23.0 |
DeathsFinal match statistic reported by the match source. | 14.9 | 17 / 17 | 5.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 37.4 | 17 / 17 | 10.0 – 55.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.64 | 17 / 17 | 0.64 – 14.80 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.1% | 17 / 17 | 47.3% – 75.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.2 | 17 / 17 | 14.0 – 76.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 17 / 17 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 17 / 17 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 17 / 17 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 17 / 17 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.1% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 17 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 17 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,890.8 | 17 / 17 | 41,529.0 – 175,721.0 |
Physical damageFinal match statistic reported by the match source. | 44,388.5 | 17 / 17 | 25,352.0 – 88,678.0 |
Magic damageFinal match statistic reported by the match source. | 42,448.2 | 17 / 17 | 15,487.0 – 79,893.0 |
True damageFinal match statistic reported by the match source. | 5,050.2 | 17 / 17 | 437.0 – 28,021.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,770.9 | 17 / 17 | 1,296.4 – 3,995.2 |
Damage takenFinal match statistic reported by the match source. | 110,579.2 | 17 / 17 | 73,150.0 – 173,712.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,536.1 | 17 / 17 | 61,690.0 – 191,741.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,756.8 | 17 / 17 | 36,553.0 – 88,582.0 |
Gold spentFinal match statistic reported by the match source. | 59,410.2 | 17 / 17 | 33,740.0 – 78,638.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,971.3 | 17 / 17 | 1,641.6 – 2,192.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.7% | 17 / 17 | 85.7% – 99.4% |
Total CSFinal match statistic reported by the match source. | 1,147.8 | 17 / 17 | 711.0 – 1,472.0 |
CS / minFinal match statistic reported by the match source. | 35.0 | 17 / 17 | 30.7 – 38.7 |
Turret plates takenFinal match statistic reported by the match source. | 49.4 | 17 / 17 | 12.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -5.6 | 17 / 17 | -93.0 – +51.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +173.2 | 17 / 17 | -4,932.0 – +4,069.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -276.5 | 17 / 17 | -3,865.0 – +2,475.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 335.0 | 17 / 17 | 166.0 – 433.0 |
Vision score / minFinal match statistic reported by the match source. | 10.11 | 17 / 17 | 7.46 – 11.74 |
Wards placedFinal match statistic reported by the match source. | 128.9 | 17 / 17 | 77.0 – 177.0 |
Wards clearedFinal match statistic reported by the match source. | 54.8 | 17 / 17 | 17.0 – 80.0 |
Control wards placedFinal match statistic reported by the match source. | 40.4 | 17 / 17 | 22.0 – 58.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.42 | 17 / 17 | 0.71 – 1.98 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,430.2 | 17 / 17 | 3,557.3 – 27,350.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,351.2 | 17 / 17 | 1,661.5 – 15,299.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 17 / 17 | 15.8 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 17 / 17 | 11.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:49 | 17 / 17 | 22:16 – 43:59 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 17 / 17 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 17 / 17 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 12 / 17 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.7 | 17 / 17 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 76.5% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 23.5% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.2% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 12 / 17 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable