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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
29 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.3 | 29 / 29 | 2.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 10.6 | 29 / 29 | 3.0 – 21.0 |
AssistsFinal match statistic reported by the match source. | 36.4 | 29 / 29 | 2.0 – 61.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.89 | 29 / 29 | 0.36 – 16.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.2% | 29 / 29 | 40.0% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.8 | 29 / 29 | 4.0 – 83.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 29 / 29 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 29 / 29 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 29 / 29 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 29 / 29 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 29 / 29 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 55.2% | 29 / 29 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 51.7% | 29 / 29 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 29 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 29 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,536.9 | 29 / 29 | 53,935.0 – 168,195.0 |
Physical damageFinal match statistic reported by the match source. | 46,888.0 | 29 / 29 | 20,795.0 – 96,678.0 |
Magic damageFinal match statistic reported by the match source. | 43,292.8 | 29 / 29 | 23,773.0 – 73,095.0 |
True damageFinal match statistic reported by the match source. | 3,351.9 | 29 / 29 | 258.0 – 7,114.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,676.0 | 29 / 29 | 1,587.1 – 3,907.0 |
Damage takenFinal match statistic reported by the match source. | 117,820.8 | 29 / 29 | 76,813.0 – 203,393.0 |
Damage mitigatedFinal match statistic reported by the match source. | 127,579.3 | 29 / 29 | 68,083.0 – 213,779.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 68,194.6 | 29 / 29 | 47,019.0 – 87,974.0 |
Gold spentFinal match statistic reported by the match source. | 61,651.3 | 29 / 29 | 45,673.0 – 82,328.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 29 / 29 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,967.2 | 29 / 29 | 1,572.5 – 2,195.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.4% | 29 / 29 | 82.0% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,244.6 | 29 / 29 | 946.0 – 1,607.0 |
CS / minFinal match statistic reported by the match source. | 36.0 | 29 / 29 | 32.9 – 39.8 |
Turret plates takenFinal match statistic reported by the match source. | 46.5 | 29 / 29 | 5.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +0.9 | 29 / 29 | -73.0 – +62.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +277.4 | 29 / 29 | -3,706.0 – +3,732.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +370.4 | 29 / 29 | -3,266.0 – +3,019.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 336.7 | 29 / 29 | 244.0 – 455.0 |
Vision score / minFinal match statistic reported by the match source. | 9.69 | 29 / 29 | 8.46 – 11.34 |
Wards placedFinal match statistic reported by the match source. | 124.8 | 29 / 29 | 89.0 – 166.0 |
Wards clearedFinal match statistic reported by the match source. | 55.8 | 29 / 29 | 30.0 – 85.0 |
Control wards placedFinal match statistic reported by the match source. | 37.5 | 29 / 29 | 21.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.37 | 29 / 29 | 0.97 – 2.01 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 11,129.7 | 29 / 29 | 5,413.5 – 38,040.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 6,441.8 | 29 / 29 | 2,296.9 – 24,476.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 29 / 29 | 16.3 – 22.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.5 | 29 / 29 | 13.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 34:38 | 29 / 29 | 27:44 – 43:37 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 29 / 29 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 29 / 29 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 29 / 29 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 22 / 29 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.7 | 29 / 29 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.2% | 29 / 29 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 44.8% | 29 / 29 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.6% | 29 / 29 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 27.6% | 29 / 29 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 69.0% | 29 / 29 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 22 / 29 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 29 team-games · 29 known results · Coverage varies by metric · — unavailable