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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
12 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.4 | 12 / 12 | 3.0 – 19.0 |
DeathsFinal match statistic reported by the match source. | 14.6 | 12 / 12 | 4.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 19.7 | 12 / 12 | 8.0 – 34.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.06 | 12 / 12 | 0.65 – 11.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.5% | 12 / 12 | 42.0% – 73.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 30.1 | 12 / 12 | 11.0 – 47.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 12 / 12 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 0.5 | 12 / 12 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 12 / 12 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 12 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 58.3% | 12 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 12 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,661.9 | 12 / 12 | 41,830.0 – 113,034.0 |
Physical damageFinal match statistic reported by the match source. | 42,102.0 | 12 / 12 | 27,955.0 – 75,374.0 |
Magic damageFinal match statistic reported by the match source. | 36,437.9 | 12 / 12 | 13,163.0 – 56,506.0 |
True damageFinal match statistic reported by the match source. | 4,118.0 | 12 / 12 | 123.0 – 8,836.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,602.9 | 12 / 12 | 1,643.6 – 3,376.7 |
Damage takenFinal match statistic reported by the match source. | 112,287.6 | 12 / 12 | 84,964.0 – 176,405.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,493.6 | 12 / 12 | 60,229.0 – 225,307.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,412.8 | 12 / 12 | 40,707.0 – 78,023.0 |
Gold spentFinal match statistic reported by the match source. | 53,632.8 | 12 / 12 | 39,265.0 – 69,915.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,852.9 | 12 / 12 | 1,599.5 – 2,196.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 12 / 12 | 79.7% – 98.3% |
Total CSFinal match statistic reported by the match source. | 1,144.7 | 12 / 12 | 817.0 – 1,455.0 |
CS / minFinal match statistic reported by the match source. | 36.4 | 12 / 12 | 32.5 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 28.6 | 12 / 12 | 4.0 – 75.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +19.3 | 9 / 12 | -4.0 – +46.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +162.8 | 12 / 12 | -6,734.0 – +4,955.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,111.1 | 9 / 12 | -1,241.0 – +4,331.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 288.8 | 12 / 12 | 185.0 – 427.0 |
Vision score / minFinal match statistic reported by the match source. | 9.07 | 12 / 12 | 7.37 – 10.35 |
Wards placedFinal match statistic reported by the match source. | 106.5 | 12 / 12 | 72.0 – 172.0 |
Wards clearedFinal match statistic reported by the match source. | 48.8 | 12 / 12 | 25.0 – 70.0 |
Control wards placedFinal match statistic reported by the match source. | 28.8 | 12 / 12 | 13.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.42 | 12 / 12 | 1.03 – 1.84 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,699.7 | 12 / 12 | 3,609.1 – 25,591.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,005.5 | 12 / 12 | 1,440.5 – 15,364.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.6 | 12 / 12 | 18.2 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 12 / 12 | 13.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:28 | 12 / 12 | 25:06 – 41:16 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 12 / 12 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 12 / 12 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 6 / 12 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.3 | 12 / 12 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 12 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable