Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.2 | 22 / 22 | 4.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 9.0 | 22 / 22 | 1.0 – 17.0 |
AssistsFinal match statistic reported by the match source. | 32.1 | 22 / 22 | 9.0 – 61.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.12 | 22 / 22 | 0.81 – 71.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.8% | 22 / 22 | 53.6% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 46.3 | 22 / 22 | 13.0 – 86.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 22 / 22 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 22 / 22 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 22 / 22 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 22 / 22 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 72.7% | 22 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 63.6% | 22 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 22 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 22 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,335.5 | 22 / 22 | 51,711.0 – 129,748.0 |
Physical damageFinal match statistic reported by the match source. | 43,626.8 | 22 / 22 | 23,032.0 – 70,026.0 |
Magic damageFinal match statistic reported by the match source. | 41,157.4 | 22 / 22 | 22,516.0 – 76,263.0 |
True damageFinal match statistic reported by the match source. | 3,546.9 | 22 / 22 | 532.0 – 10,841.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,555.5 | 22 / 22 | 1,833.1 – 3,405.1 |
Damage takenFinal match statistic reported by the match source. | 107,141.0 | 22 / 22 | 69,901.0 – 190,545.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,717.8 | 22 / 22 | 73,711.0 – 195,130.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,990.3 | 22 / 22 | 47,458.0 – 83,330.0 |
Gold spentFinal match statistic reported by the match source. | 61,798.1 | 22 / 22 | 45,755.0 – 83,103.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,974.0 | 22 / 22 | 1,684.9 – 2,272.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.9% | 22 / 22 | 84.1% – 99.7% |
Total CSFinal match statistic reported by the match source. | 1,274.9 | 22 / 22 | 1,005.0 – 1,594.0 |
CS / minFinal match statistic reported by the match source. | 37.0 | 22 / 22 | 34.2 – 41.0 |
Turret plates takenFinal match statistic reported by the match source. | 42.0 | 22 / 22 | 12.0 – 76.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +9.2 | 20 / 22 | -45.0 – +53.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +882.6 | 22 / 22 | -3,731.0 – +4,922.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +891.2 | 20 / 22 | -3,013.0 – +3,957.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 341.0 | 22 / 22 | 232.0 – 463.0 |
Vision score / minFinal match statistic reported by the match source. | 9.83 | 22 / 22 | 8.24 – 11.58 |
Wards placedFinal match statistic reported by the match source. | 121.8 | 22 / 22 | 92.0 – 174.0 |
Wards clearedFinal match statistic reported by the match source. | 58.1 | 22 / 22 | 33.0 – 79.0 |
Control wards placedFinal match statistic reported by the match source. | 36.1 | 22 / 22 | 26.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.30 | 22 / 22 | 0.94 – 1.71 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 11,844.7 | 22 / 22 | 5,907.5 – 108,078.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 7,516.5 | 22 / 22 | 2,966.1 – 68,224.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.8 | 22 / 22 | 16.5 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.5 | 22 / 22 | 14.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 34:31 | 22 / 22 | 27:48 – 45:20 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 22 / 22 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 22 / 22 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 11 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.9 | 22 / 22 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.9% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 11 / 22 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable