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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.5 | 6 / 6 | 8.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 17.2 | 6 / 6 | 5.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 29.7 | 6 / 6 | 10.0 – 54.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.63 | 6 / 6 | 0.83 – 10.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.0% | 6 / 6 | 40.0% – 72.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.2 | 6 / 6 | 18.0 – 81.0 |
Solo killsFinal match statistic reported by the match source. | 2.3 | 6 / 6 | 1.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 6 / 6 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 6 / 6 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,500.8 | 6 / 6 | 44,104.0 – 118,204.0 |
Physical damageFinal match statistic reported by the match source. | 47,725.0 | 6 / 6 | 26,617.0 – 71,647.0 |
Magic damageFinal match statistic reported by the match source. | 31,055.0 | 6 / 6 | 15,751.0 – 44,780.0 |
True damageFinal match statistic reported by the match source. | 3,717.5 | 6 / 6 | 1,732.0 – 8,017.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,525.8 | 6 / 6 | 1,931.6 – 3,340.7 |
Damage takenFinal match statistic reported by the match source. | 115,053.8 | 6 / 6 | 93,240.0 – 138,436.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,301.2 | 6 / 6 | 58,805.0 – 142,176.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,252.2 | 6 / 6 | 39,697.0 – 72,544.0 |
Gold spentFinal match statistic reported by the match source. | 55,780.8 | 6 / 6 | 37,665.0 – 64,690.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,866.7 | 6 / 6 | 1,697.5 – 2,103.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 6 / 6 | 85.9% – 97.9% |
Total CSFinal match statistic reported by the match source. | 1,080.7 | 6 / 6 | 738.0 – 1,257.0 |
CS / minFinal match statistic reported by the match source. | 33.6 | 6 / 6 | 31.6 – 37.7 |
Turret plates takenFinal match statistic reported by the match source. | 37.2 | 6 / 6 | 4.0 – 78.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -20.2 | 6 / 6 | -66.0 – +8.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +201.0 | 6 / 6 | -3,461.0 – +2,450.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -280.7 | 6 / 6 | -2,535.0 – +2,197.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 248.5 | 6 / 6 | 153.0 – 301.0 |
Vision score / minFinal match statistic reported by the match source. | 7.67 | 6 / 6 | 6.70 – 8.39 |
Wards placedFinal match statistic reported by the match source. | 93.0 | 6 / 6 | 61.0 – 113.0 |
Wards clearedFinal match statistic reported by the match source. | 35.2 | 6 / 6 | 20.0 – 46.0 |
Control wards placedFinal match statistic reported by the match source. | 26.0 | 6 / 6 | 14.0 – 35.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.37 | 6 / 6 | 1.11 – 1.63 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,702.2 | 6 / 6 | 3,885.0 – 20,493.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,509.8 | 6 / 6 | 1,654.0 – 13,081.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 6 / 6 | 15.4 – 19.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 6 / 6 | 12.0 – 16.8 |
Game timeMean known game duration in minutes and seconds. | 32:13 | 6 / 6 | 22:50 – 37:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 6 / 6 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 6 / 6 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 2 / 6 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.7 | 6 / 6 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 2 / 6 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable