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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
33 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.8 | 33 / 33 | 1.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 21.7 | 33 / 33 | 3.0 – 42.0 |
AssistsFinal match statistic reported by the match source. | 22.4 | 33 / 33 | 2.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.53 | 33 / 33 | 0.17 – 18.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.1% | 33 / 33 | 33.3% – 74.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 33.3 | 33 / 33 | 3.0 – 90.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 30 / 33 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 0.9 | 33 / 33 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 33 / 33 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 33 / 33 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 33 / 33 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 48.5% | 33 / 33 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.4% | 33 / 33 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 827.7 | 3 / 33 | 433.0 – 1,361.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 3 / 33 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 75,722.0 | 33 / 33 | 33,638.0 – 165,246.0 |
Physical damageFinal match statistic reported by the match source. | 36,473.1 | 33 / 33 | 17,423.0 – 65,356.0 |
Magic damageFinal match statistic reported by the match source. | 36,824.3 | 33 / 33 | 13,120.0 – 101,594.0 |
True damageFinal match statistic reported by the match source. | 2,421.1 | 33 / 33 | 25.0 – 7,025.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,500.8 | 33 / 33 | 1,478.5 – 3,694.0 |
Damage takenFinal match statistic reported by the match source. | 115,350.2 | 33 / 33 | 72,817.0 – 197,320.0 |
Damage mitigatedFinal match statistic reported by the match source. | 99,636.9 | 33 / 33 | 38,364.0 – 273,126.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 52,998.7 | 33 / 33 | 31,613.0 – 85,550.0 |
Gold spentFinal match statistic reported by the match source. | 49,540.5 | 33 / 33 | 29,998.0 – 82,655.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 33 / 33 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,783.2 | 33 / 33 | 1,525.3 – 2,160.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.5% | 33 / 33 | 76.4% – 100.1% |
Total CSFinal match statistic reported by the match source. | 973.7 | 33 / 33 | 644.0 – 1,397.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 33 / 33 | 29.7 – 37.0 |
Turret plates takenFinal match statistic reported by the match source. | 23.0 | 33 / 33 | 2.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -37.4 | 16 / 33 | -127.0 – +60.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,748.8 | 33 / 33 | -9,902.0 – +4,715.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,782.2 | 16 / 33 | -6,340.0 – +512.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 224.2 | 33 / 33 | 95.0 – 455.0 |
Vision score / minFinal match statistic reported by the match source. | 7.39 | 33 / 33 | 4.77 – 10.72 |
Wards placedFinal match statistic reported by the match source. | 87.4 | 33 / 33 | 41.0 – 159.0 |
Wards clearedFinal match statistic reported by the match source. | 32.7 | 33 / 33 | 15.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 22.2 | 33 / 33 | 5.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 33 / 33 | 0.97 – 1.93 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,309.0 | 33 / 33 | 2,980.1 – 25,520.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,439.3 | 33 / 33 | 1,249.6 – 20,108.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 33 / 33 | 15.9 – 22.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.4 | 33 / 33 | 11.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 29:24 | 33 / 33 | 19:55 – 44:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 33 / 33 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 33 / 33 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 33 / 33 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 17 / 33 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 33 / 33 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 48.5% | 33 / 33 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 33 / 33 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 30.3% | 33 / 33 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 24.2% | 33 / 33 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 18.2% | 33 / 33 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 17 / 33 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 33 team-games · 33 known results · Coverage varies by metric · — unavailable