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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.3 | 15 / 15 | 2.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 20.6 | 15 / 15 | 3.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 25.5 | 15 / 15 | 3.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.79 | 15 / 15 | 0.25 – 18.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.8% | 15 / 15 | 40.0% – 74.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 36.9 | 15 / 15 | 5.0 – 90.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 13 / 15 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 15 / 15 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 15 / 15 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.7% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,025.0 | 2 / 15 | 689.0 – 1,361.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 2 / 15 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 81,757.5 | 15 / 15 | 35,978.0 – 165,246.0 |
Physical damageFinal match statistic reported by the match source. | 36,051.5 | 15 / 15 | 18,572.0 – 60,611.0 |
Magic damageFinal match statistic reported by the match source. | 43,066.5 | 15 / 15 | 15,783.0 – 101,594.0 |
True damageFinal match statistic reported by the match source. | 2,636.4 | 15 / 15 | 138.0 – 7,025.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,531.0 | 15 / 15 | 1,478.5 – 3,694.0 |
Damage takenFinal match statistic reported by the match source. | 122,100.5 | 15 / 15 | 76,561.0 – 197,320.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,377.5 | 15 / 15 | 56,293.0 – 273,126.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,763.6 | 15 / 15 | 37,115.0 – 85,550.0 |
Gold spentFinal match statistic reported by the match source. | 52,197.5 | 15 / 15 | 35,448.0 – 82,655.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,772.3 | 15 / 15 | 1,525.3 – 2,011.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.6% | 15 / 15 | 76.4% – 100.1% |
Total CSFinal match statistic reported by the match source. | 1,015.9 | 15 / 15 | 757.0 – 1,397.0 |
CS / minFinal match statistic reported by the match source. | 32.8 | 15 / 15 | 29.7 – 37.0 |
Turret plates takenFinal match statistic reported by the match source. | 21.4 | 15 / 15 | 2.0 – 69.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -44.6 | 7 / 15 | -97.0 – -22.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,858.1 | 15 / 15 | -7,529.0 – -55.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,678.6 | 7 / 15 | -2,966.0 – -954.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 257.1 | 15 / 15 | 141.0 – 455.0 |
Vision score / minFinal match statistic reported by the match source. | 8.00 | 15 / 15 | 5.79 – 10.72 |
Wards placedFinal match statistic reported by the match source. | 99.2 | 15 / 15 | 60.0 – 159.0 |
Wards clearedFinal match statistic reported by the match source. | 39.6 | 15 / 15 | 20.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 25.7 | 15 / 15 | 13.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 15 / 15 | 0.97 – 1.93 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,927.2 | 15 / 15 | 3,788.2 – 25,520.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,707.0 | 15 / 15 | 1,372.0 – 20,108.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 15 / 15 | 15.9 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.6 | 15 / 15 | 12.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:06 | 15 / 15 | 23:30 – 44:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 15 / 15 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 15 / 15 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 5 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 15 / 15 | 0.0 – 8.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 13.3% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 26.7% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 5 / 15 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable