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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.7 | 15 / 15 | 1.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 22.9 | 15 / 15 | 5.0 – 42.0 |
AssistsFinal match statistic reported by the match source. | 20.5 | 15 / 15 | 2.0 – 53.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.36 | 15 / 15 | 0.17 – 15.60 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 55.3% | 15 / 15 | 33.3% – 74.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 31.3 | 15 / 15 | 3.0 – 78.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 14 / 15 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 0.8 | 15 / 15 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 15 / 15 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 26.7% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 433.0 | 1 / 15 | 433.0 – 433.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 15 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 68,682.0 | 15 / 15 | 33,638.0 – 93,443.0 |
Physical damageFinal match statistic reported by the match source. | 34,797.5 | 15 / 15 | 17,423.0 – 65,356.0 |
Magic damageFinal match statistic reported by the match source. | 31,534.5 | 15 / 15 | 13,120.0 – 62,680.0 |
True damageFinal match statistic reported by the match source. | 2,346.4 | 15 / 15 | 709.0 – 6,969.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,445.6 | 15 / 15 | 1,653.2 – 3,194.5 |
Damage takenFinal match statistic reported by the match source. | 107,374.0 | 15 / 15 | 72,817.0 – 143,082.0 |
Damage mitigatedFinal match statistic reported by the match source. | 80,968.7 | 15 / 15 | 38,364.0 – 138,079.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 50,138.4 | 15 / 15 | 31,613.0 – 75,727.0 |
Gold spentFinal match statistic reported by the match source. | 46,450.2 | 15 / 15 | 29,998.0 – 66,405.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,795.5 | 15 / 15 | 1,534.6 – 2,160.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 15 / 15 | 76.9% – 98.4% |
Total CSFinal match statistic reported by the match source. | 925.3 | 15 / 15 | 644.0 – 1,281.0 |
CS / minFinal match statistic reported by the match source. | 33.4 | 15 / 15 | 30.8 – 36.2 |
Turret plates takenFinal match statistic reported by the match source. | 25.1 | 15 / 15 | 4.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -57.4 | 7 / 15 | -127.0 – -12.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,804.8 | 15 / 15 | -9,902.0 – +4,715.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,290.3 | 7 / 15 | -6,340.0 – +512.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 188.5 | 15 / 15 | 95.0 – 351.0 |
Vision score / minFinal match statistic reported by the match source. | 6.68 | 15 / 15 | 4.77 – 9.68 |
Wards placedFinal match statistic reported by the match source. | 75.5 | 15 / 15 | 41.0 – 139.0 |
Wards clearedFinal match statistic reported by the match source. | 26.1 | 15 / 15 | 15.0 – 51.0 |
Control wards placedFinal match statistic reported by the match source. | 18.5 | 15 / 15 | 5.0 – 42.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.37 | 15 / 15 | 1.06 – 1.73 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,682.0 | 15 / 15 | 2,980.1 – 16,305.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,186.3 | 15 / 15 | 1,249.6 – 12,734.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 15 / 15 | 16.7 – 22.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.1 | 15 / 15 | 11.2 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 27:36 | 15 / 15 | 19:55 – 36:16 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 15 / 15 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 15 / 15 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 10 / 15 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 15 / 15 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 13.3% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 13.3% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 10 / 15 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable