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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
3 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 9.0 | 3 / 3 | 5.0 – 15.0 |
DeathsFinal match statistic reported by the match source. | 21.3 | 3 / 3 | 18.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 16.3 | 3 / 3 | 6.0 – 31.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.19 | 3 / 3 | 0.55 – 1.77 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 53.2% | 3 / 3 | 44.0% – 61.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 25.3 | 3 / 3 | 11.0 – 46.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 3 / 3 | 1.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.3 | 3 / 3 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 100.0% | 3 / 3 | 100.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 3 / 3 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 3 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 3 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 80,744.7 | 3 / 3 | 52,891.0 – 119,731.0 |
Physical damageFinal match statistic reported by the match source. | 46,959.3 | 3 / 3 | 37,607.0 – 57,257.0 |
Magic damageFinal match statistic reported by the match source. | 32,062.0 | 3 / 3 | 15,255.0 – 59,755.0 |
True damageFinal match statistic reported by the match source. | 1,718.0 | 3 / 3 | 25.0 – 2,714.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,625.7 | 3 / 3 | 2,101.6 – 3,480.6 |
Damage takenFinal match statistic reported by the match source. | 121,479.7 | 3 / 3 | 84,937.0 – 176,703.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,274.7 | 3 / 3 | 74,886.0 – 156,866.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 53,475.3 | 3 / 3 | 43,135.0 – 64,922.0 |
Gold spentFinal match statistic reported by the match source. | 51,706.7 | 3 / 3 | 42,740.0 – 61,570.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,775.9 | 3 / 3 | 1,714.0 – 1,887.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.7% | 3 / 3 | 94.8% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,004.7 | 3 / 3 | 828.0 – 1,149.0 |
CS / minFinal match statistic reported by the match source. | 33.5 | 3 / 3 | 32.9 – 34.2 |
Turret plates takenFinal match statistic reported by the match source. | 20.7 | 3 / 3 | 7.0 – 28.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +58.0 | 2 / 3 | +56.0 – +60.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,922.7 | 3 / 3 | -5,619.0 – -74.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -366.5 | 2 / 3 | -475.0 – -258.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 237.3 | 3 / 3 | 173.0 – 279.0 |
Vision score / minFinal match statistic reported by the match source. | 7.85 | 3 / 3 | 6.87 – 8.57 |
Wards placedFinal match statistic reported by the match source. | 88.0 | 3 / 3 | 68.0 – 98.0 |
Wards clearedFinal match statistic reported by the match source. | 30.7 | 3 / 3 | 23.0 – 43.0 |
Control wards placedFinal match statistic reported by the match source. | 23.7 | 3 / 3 | 14.0 – 29.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 3 / 3 | 1.23 – 1.84 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,694.4 | 3 / 3 | 4,246.9 – 6,796.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,506.7 | 3 / 3 | 2,156.8 – 2,909.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.8 | 3 / 3 | 17.7 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.3 | 3 / 3 | 12.8 – 15.8 |
Game timeMean known game duration in minutes and seconds. | 29:58 | 3 / 3 | 25:10 – 34:24 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 3 / 3 | 1.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 3 / 3 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 3 / 3 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 2 / 3 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 3 / 3 | 1.0 – 4.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 3 | 100.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 3 / 3 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 3 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 3 team-games · 3 known results · Coverage varies by metric · — unavailable