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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
31 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.8 | 31 / 31 | 1.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 20.0 | 31 / 31 | 6.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 32.0 | 28 / 31 | 8.0 – 57.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.42 | 28 / 31 | 0.54 – 12.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.3% | 28 / 31 | 46.7% – 75.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.5 | 28 / 31 | 14.0 – 91.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 28 / 31 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 28 / 31 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 28 / 31 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 28 / 31 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 28 / 31 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.1% | 28 / 31 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 28 / 31 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 31 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 31 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,333.6 | 28 / 31 | 46,204.0 – 134,602.0 |
Physical damageFinal match statistic reported by the match source. | 42,090.0 | 28 / 31 | 19,895.0 – 71,474.0 |
Magic damageFinal match statistic reported by the match source. | 42,427.6 | 28 / 31 | 15,962.0 – 71,096.0 |
True damageFinal match statistic reported by the match source. | 3,812.0 | 28 / 31 | 139.0 – 14,546.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 28 / 31 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,973.1 | 28 / 31 | 1,929.9 – 4,501.7 |
Damage takenFinal match statistic reported by the match source. | 118,495.1 | 28 / 31 | 82,313.0 – 157,640.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,307.2 | 28 / 31 | 57,043.0 – 166,455.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,595.5 | 28 / 31 | 41,012.0 – 73,060.0 |
Gold spentFinal match statistic reported by the match source. | 52,819.6 | 28 / 31 | 38,615.0 – 67,025.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 28 / 31 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,915.6 | 28 / 31 | 1,609.2 – 2,265.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.3% | 28 / 31 | 83.3% – 99.6% |
Total CSFinal match statistic reported by the match source. | 955.0 | 28 / 31 | 714.0 – 1,248.0 |
CS / minFinal match statistic reported by the match source. | 32.4 | 28 / 31 | 29.7 – 37.6 |
Turret plates takenFinal match statistic reported by the match source. | 39.9 | 28 / 31 | 4.0 – 130.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -19.1 | 24 / 31 | -148.0 – +112.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,484.2 | 31 / 31 | -7,732.0 – +6,669.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,041.5 | 24 / 31 | -4,364.0 – +6,378.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 223.6 | 28 / 31 | 137.0 – 347.0 |
Vision score / minFinal match statistic reported by the match source. | 7.53 | 28 / 31 | 5.73 – 9.18 |
Wards placedFinal match statistic reported by the match source. | 83.1 | 28 / 31 | 53.0 – 110.0 |
Wards clearedFinal match statistic reported by the match source. | 31.4 | 28 / 31 | 15.0 – 52.0 |
Control wards placedFinal match statistic reported by the match source. | 19.1 | 28 / 31 | 9.0 – 31.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 28 / 31 | 1.13 – 2.13 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,914.2 | 28 / 31 | 3,290.8 – 20,969.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,824.7 | 28 / 31 | 1,180.9 – 11,245.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 28 / 31 | 14.5 – 19.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 28 / 31 | 12.2 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 29:11 | 31 / 31 | 22:24 – 37:49 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 31 / 31 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 31 / 31 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 31 / 31 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 22 / 31 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.0 | 31 / 31 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.6% | 31 / 31 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 48.4% | 31 / 31 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.2% | 31 / 31 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 48.4% | 31 / 31 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 35.5% | 31 / 31 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.8% | 22 / 31 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 31 team-games · 31 known results · Coverage varies by metric · — unavailable