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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.9 | 17 / 17 | 1.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 19.9 | 17 / 17 | 6.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 33.5 | 14 / 17 | 13.0 – 56.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.60 | 14 / 17 | 0.71 – 10.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.5% | 14 / 17 | 48.0% – 75.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.0 | 14 / 17 | 20.0 – 91.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 14 / 17 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 14 / 17 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 14 / 17 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 14 / 17 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 71.4% | 14 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 64.3% | 14 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 17 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 17 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,615.4 | 14 / 17 | 46,204.0 – 134,602.0 |
Physical damageFinal match statistic reported by the match source. | 44,859.1 | 14 / 17 | 20,262.0 – 71,474.0 |
Magic damageFinal match statistic reported by the match source. | 41,807.6 | 14 / 17 | 15,962.0 – 71,096.0 |
True damageFinal match statistic reported by the match source. | 3,944.4 | 14 / 17 | 139.0 – 12,941.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,974.6 | 14 / 17 | 1,987.3 – 4,501.7 |
Damage takenFinal match statistic reported by the match source. | 118,633.4 | 14 / 17 | 82,313.0 – 157,640.0 |
Damage mitigatedFinal match statistic reported by the match source. | 99,532.0 | 14 / 17 | 57,043.0 – 151,004.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,155.4 | 14 / 17 | 41,012.0 – 73,060.0 |
Gold spentFinal match statistic reported by the match source. | 54,289.6 | 14 / 17 | 38,615.0 – 66,390.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,925.0 | 14 / 17 | 1,633.2 – 2,265.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.4% | 14 / 17 | 83.3% – 99.6% |
Total CSFinal match statistic reported by the match source. | 968.1 | 14 / 17 | 714.0 – 1,190.0 |
CS / minFinal match statistic reported by the match source. | 32.1 | 14 / 17 | 29.7 – 37.3 |
Turret plates takenFinal match statistic reported by the match source. | 41.7 | 14 / 17 | 6.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -18.1 | 14 / 17 | -148.0 – +112.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,236.3 | 17 / 17 | -7,732.0 – +5,152.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -939.9 | 14 / 17 | -4,226.0 – +2,106.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 242.8 | 14 / 17 | 159.0 – 347.0 |
Vision score / minFinal match statistic reported by the match source. | 8.00 | 14 / 17 | 6.84 – 9.18 |
Wards placedFinal match statistic reported by the match source. | 86.6 | 14 / 17 | 66.0 – 110.0 |
Wards clearedFinal match statistic reported by the match source. | 35.2 | 14 / 17 | 21.0 – 52.0 |
Control wards placedFinal match statistic reported by the match source. | 20.4 | 14 / 17 | 13.0 – 31.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 14 / 17 | 1.13 – 2.09 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,931.7 | 14 / 17 | 3,835.5 – 14,804.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,907.8 | 14 / 17 | 1,643.9 – 9,036.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 14 / 17 | 14.5 – 19.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 14 / 17 | 12.2 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 29:32 | 17 / 17 | 22:24 – 37:49 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 17 / 17 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 17 / 17 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 11 / 17 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.2 | 17 / 17 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.2% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 35.3% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.9% | 11 / 17 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable