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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.6 | 14 / 14 | 5.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 20.1 | 14 / 14 | 6.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 30.4 | 14 / 14 | 8.0 – 57.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.24 | 14 / 14 | 0.54 – 12.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.1% | 14 / 14 | 46.7% – 74.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.0 | 14 / 14 | 14.0 – 81.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 14 / 14 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 0.7 | 14 / 14 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.7% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,051.9 | 14 / 14 | 52,396.0 – 126,019.0 |
Physical damageFinal match statistic reported by the match source. | 39,321.0 | 14 / 14 | 19,895.0 – 68,509.0 |
Magic damageFinal match statistic reported by the match source. | 43,047.5 | 14 / 14 | 25,595.0 – 58,240.0 |
True damageFinal match statistic reported by the match source. | 3,679.6 | 14 / 14 | 1,204.0 – 14,546.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,971.5 | 14 / 14 | 1,929.9 – 4,403.7 |
Damage takenFinal match statistic reported by the match source. | 118,356.9 | 14 / 14 | 100,853.0 – 143,706.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,082.4 | 14 / 14 | 60,850.0 – 166,455.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,035.6 | 14 / 14 | 41,333.0 – 69,781.0 |
Gold spentFinal match statistic reported by the match source. | 51,349.6 | 14 / 14 | 39,970.0 – 67,025.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,906.2 | 14 / 14 | 1,609.2 – 2,205.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.3% | 14 / 14 | 86.6% – 98.5% |
Total CSFinal match statistic reported by the match source. | 942.0 | 14 / 14 | 718.0 – 1,248.0 |
CS / minFinal match statistic reported by the match source. | 32.7 | 14 / 14 | 29.8 – 37.6 |
Turret plates takenFinal match statistic reported by the match source. | 38.0 | 14 / 14 | 4.0 – 130.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -20.4 | 10 / 14 | -77.0 – +86.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,785.1 | 14 / 14 | -6,614.0 – +6,669.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,183.7 | 10 / 14 | -4,364.0 – +6,378.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 204.4 | 14 / 14 | 137.0 – 275.0 |
Vision score / minFinal match statistic reported by the match source. | 7.06 | 14 / 14 | 5.73 – 8.11 |
Wards placedFinal match statistic reported by the match source. | 79.6 | 14 / 14 | 53.0 – 107.0 |
Wards clearedFinal match statistic reported by the match source. | 27.5 | 14 / 14 | 15.0 – 43.0 |
Control wards placedFinal match statistic reported by the match source. | 17.9 | 14 / 14 | 9.0 – 25.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 14 / 14 | 1.17 – 2.13 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,896.8 | 14 / 14 | 3,290.8 – 20,969.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,742.0 | 14 / 14 | 1,180.9 – 11,245.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 14 / 14 | 14.5 – 19.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.5 | 14 / 14 | 12.2 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 28:45 | 14 / 14 | 23:21 – 37:37 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 14 / 14 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 14 / 14 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 11 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.6 | 14 / 14 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 11 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable