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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
97 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.2 | 97 / 97 | 1.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 19.0 | 97 / 97 | 2.0 – 41.0 |
AssistsFinal match statistic reported by the match source. | 40.9 | 94 / 97 | 1.0 – 83.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.17 | 94 / 97 | 0.13 – 31.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.1% | 94 / 97 | 31.3% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 60.5 | 94 / 97 | 2.0 – 118.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 93 / 97 | 0.0 – 9.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 94 / 97 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 94 / 97 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 94 / 97 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 94 / 97 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 46.8% | 94 / 97 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 29.8% | 94 / 97 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,227.8 | 4 / 97 | 0.0 – 2,114.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 25.0 | 4 / 97 | 0.0 – 100.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,445.6 | 94 / 97 | 29,206.0 – 200,771.0 |
Physical damageFinal match statistic reported by the match source. | 49,121.3 | 94 / 97 | 13,158.0 – 113,717.0 |
Magic damageFinal match statistic reported by the match source. | 41,309.1 | 94 / 97 | 15,034.0 – 91,717.0 |
True damageFinal match statistic reported by the match source. | 5,011.1 | 94 / 97 | 329.0 – 29,546.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 94 / 97 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,047.5 | 94 / 97 | 1,290.4 – 4,845.5 |
Damage takenFinal match statistic reported by the match source. | 124,544.7 | 94 / 97 | 60,310.0 – 273,597.0 |
Damage mitigatedFinal match statistic reported by the match source. | 122,322.4 | 94 / 97 | 43,429.0 – 326,076.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,713.6 | 94 / 97 | 36,324.0 – 104,637.0 |
Gold spentFinal match statistic reported by the match source. | 57,847.3 | 94 / 97 | 34,875.0 – 105,108.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 94 / 97 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,026.7 | 94 / 97 | 1,604.9 – 2,474.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 94 / 97 | 69.0% – 104.0% |
Total CSFinal match statistic reported by the match source. | 1,033.1 | 94 / 97 | 692.0 – 1,568.0 |
CS / minFinal match statistic reported by the match source. | 33.5 | 94 / 97 | 27.1 – 39.1 |
Turret plates takenFinal match statistic reported by the match source. | 45.8 | 94 / 97 | 4.0 – 121.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -4.8 | 87 / 97 | -128.0 – +101.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -91.1 | 96 / 97 | -7,749.0 – +7,585.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -310.9 | 87 / 97 | -6,819.0 – +5,613.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 258.6 | 94 / 97 | 129.0 – 419.0 |
Vision score / minFinal match statistic reported by the match source. | 8.28 | 94 / 97 | 5.57 – 10.33 |
Wards placedFinal match statistic reported by the match source. | 92.1 | 94 / 97 | 58.0 – 175.0 |
Wards clearedFinal match statistic reported by the match source. | 37.9 | 94 / 97 | 17.0 – 74.0 |
Control wards placedFinal match statistic reported by the match source. | 24.0 | 94 / 97 | 6.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 94 / 97 | 0.80 – 2.22 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,518.5 | 94 / 97 | 3,247.3 – 30,155.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,282.3 | 94 / 97 | 1,384.6 – 26,513.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 94 / 97 | 14.0 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 94 / 97 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 30:49 | 97 / 97 | 22:22 – 46:41 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 97 / 97 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 97 / 97 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 97 / 97 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 66 / 97 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 97 / 97 | 0.0 – 14.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.4% | 97 / 97 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 97 / 97 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 59.8% | 97 / 97 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 57.7% | 97 / 97 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 97 / 97 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.8% | 66 / 97 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 97 team-games · 97 known results · Coverage varies by metric · — unavailable