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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
27 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.2 | 27 / 27 | 1.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 15.1 | 27 / 27 | 2.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 41.8 | 27 / 27 | 1.0 – 83.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.04 | 27 / 27 | 0.13 – 31.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.4% | 27 / 27 | 40.0% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.0 | 27 / 27 | 2.0 – 117.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 26 / 27 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 27 / 27 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 27 / 27 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 27 / 27 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 51.9% | 27 / 27 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.0% | 27 / 27 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 533.0 | 2 / 27 | 0.0 – 1,066.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 50.0 | 2 / 27 | 0.0 – 100.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,884.6 | 27 / 27 | 29,206.0 – 189,405.0 |
Physical damageFinal match statistic reported by the match source. | 42,191.7 | 27 / 27 | 13,158.0 – 101,797.0 |
Magic damageFinal match statistic reported by the match source. | 39,870.8 | 27 / 27 | 15,034.0 – 91,717.0 |
True damageFinal match statistic reported by the match source. | 4,818.1 | 27 / 27 | 329.0 – 29,546.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,825.2 | 27 / 27 | 1,290.4 – 4,595.3 |
Damage takenFinal match statistic reported by the match source. | 109,732.0 | 27 / 27 | 60,310.0 – 204,069.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,546.3 | 27 / 27 | 43,429.0 – 238,397.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,763.7 | 27 / 27 | 36,324.0 – 90,324.0 |
Gold spentFinal match statistic reported by the match source. | 54,884.7 | 27 / 27 | 34,875.0 – 79,450.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,006.3 | 27 / 27 | 1,604.9 – 2,277.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.3% | 27 / 27 | 69.0% – 98.1% |
Total CSFinal match statistic reported by the match source. | 1,018.7 | 27 / 27 | 748.0 – 1,429.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 27 / 27 | 30.8 – 38.7 |
Turret plates takenFinal match statistic reported by the match source. | 53.4 | 27 / 27 | 4.0 – 121.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | 0.0 | 27 / 27 | -97.0 – +75.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -169.9 | 27 / 27 | -4,876.0 – +7,585.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -60.7 | 27 / 27 | -5,175.0 – +5,613.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 261.9 | 27 / 27 | 175.0 – 392.0 |
Vision score / minFinal match statistic reported by the match source. | 8.59 | 27 / 27 | 7.50 – 10.06 |
Wards placedFinal match statistic reported by the match source. | 94.9 | 27 / 27 | 68.0 – 175.0 |
Wards clearedFinal match statistic reported by the match source. | 36.4 | 27 / 27 | 23.0 – 54.0 |
Control wards placedFinal match statistic reported by the match source. | 24.1 | 27 / 27 | 12.0 – 38.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 27 / 27 | 0.80 – 2.10 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,279.5 | 27 / 27 | 3,730.7 – 30,155.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,031.0 | 27 / 27 | 1,624.6 – 26,513.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.8 | 27 / 27 | 14.0 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 27 / 27 | 12.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:14 | 27 / 27 | 22:38 – 43:52 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 27 / 27 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 27 / 27 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 27 / 27 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 18 / 27 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 27 / 27 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.9% | 27 / 27 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 51.9% | 27 / 27 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 59.3% | 27 / 27 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 59.3% | 27 / 27 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 63.0% | 27 / 27 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 77.8% | 18 / 27 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 27 team-games · 27 known results · Coverage varies by metric · — unavailable