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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
28 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.7 | 28 / 28 | 5.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 19.2 | 28 / 28 | 4.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 37.5 | 25 / 28 | 9.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.85 | 25 / 28 | 0.88 – 12.20 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.8% | 25 / 28 | 31.3% – 73.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.3 | 25 / 28 | 18.0 – 100.0 |
Solo killsFinal match statistic reported by the match source. | 2.3 | 25 / 28 | 0.0 – 9.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 25 / 28 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 25 / 28 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 25 / 28 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 25 / 28 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 36.0% | 25 / 28 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.0% | 25 / 28 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,922.5 | 2 / 28 | 1,731.0 – 2,114.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 2 / 28 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,252.6 | 25 / 28 | 53,419.0 – 148,131.0 |
Physical damageFinal match statistic reported by the match source. | 48,207.7 | 25 / 28 | 26,774.0 – 78,127.0 |
Magic damageFinal match statistic reported by the match source. | 38,761.3 | 25 / 28 | 16,632.0 – 62,571.0 |
True damageFinal match statistic reported by the match source. | 4,279.1 | 25 / 28 | 476.0 – 11,636.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 25 / 28 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,970.5 | 25 / 28 | 2,045.4 – 4,249.7 |
Damage takenFinal match statistic reported by the match source. | 125,318.2 | 25 / 28 | 77,314.0 – 160,701.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,887.4 | 25 / 28 | 60,014.0 – 199,019.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,207.7 | 25 / 28 | 41,256.0 – 89,840.0 |
Gold spentFinal match statistic reported by the match source. | 55,160.6 | 25 / 28 | 38,230.0 – 77,628.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 25 / 28 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,972.6 | 25 / 28 | 1,715.3 – 2,274.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 25 / 28 | 75.2% – 100.0% |
Total CSFinal match statistic reported by the match source. | 995.8 | 25 / 28 | 702.0 – 1,317.0 |
CS / minFinal match statistic reported by the match source. | 32.7 | 25 / 28 | 27.1 – 36.5 |
Turret plates takenFinal match statistic reported by the match source. | 38.8 | 25 / 28 | 7.0 – 102.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -11.0 | 19 / 28 | -128.0 – +101.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -535.5 | 28 / 28 | -7,749.0 – +6,880.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -779.4 | 19 / 28 | -6,819.0 – +4,044.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 241.7 | 25 / 28 | 129.0 – 370.0 |
Vision score / minFinal match statistic reported by the match source. | 7.83 | 25 / 28 | 5.57 – 10.33 |
Wards placedFinal match statistic reported by the match source. | 85.9 | 25 / 28 | 58.0 – 147.0 |
Wards clearedFinal match statistic reported by the match source. | 33.4 | 25 / 28 | 17.0 – 50.0 |
Control wards placedFinal match statistic reported by the match source. | 21.1 | 25 / 28 | 6.0 – 36.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 25 / 28 | 1.19 – 2.07 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,354.9 | 25 / 28 | 3,714.9 – 16,780.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,053.1 | 25 / 28 | 1,603.8 – 11,589.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 25 / 28 | 14.0 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 25 / 28 | 12.4 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 30:05 | 28 / 28 | 22:56 – 42:22 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 28 / 28 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 28 / 28 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 28 / 28 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 18 / 28 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 28 / 28 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 28 / 28 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 28 / 28 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 28 / 28 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 53.6% | 28 / 28 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 28 / 28 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 18 / 28 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 28 team-games · 28 known results · Coverage varies by metric · — unavailable