Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.8 | 6 / 6 | 8.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 18.7 | 6 / 6 | 11.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 28.5 | 6 / 6 | 7.0 – 53.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.38 | 6 / 6 | 0.56 – 5.14 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 54.0% | 6 / 6 | 37.5% – 59.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.3 | 6 / 6 | 15.0 – 80.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 6 / 6 | 1.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 6 / 6 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 6 / 6 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,425.0 | 6 / 6 | 55,471.0 – 155,484.0 |
Physical damageFinal match statistic reported by the match source. | 52,972.8 | 6 / 6 | 30,859.0 – 97,900.0 |
Magic damageFinal match statistic reported by the match source. | 43,105.8 | 6 / 6 | 19,244.0 – 71,926.0 |
True damageFinal match statistic reported by the match source. | 4,343.2 | 6 / 6 | 819.0 – 10,743.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,167.8 | 6 / 6 | 2,028.0 – 4,287.2 |
Damage takenFinal match statistic reported by the match source. | 122,021.8 | 6 / 6 | 98,707.0 – 176,997.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,207.3 | 6 / 6 | 66,868.0 – 209,467.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,887.7 | 6 / 6 | 48,194.0 – 71,549.0 |
Gold spentFinal match statistic reported by the match source. | 56,835.8 | 6 / 6 | 47,050.0 – 69,920.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,919.5 | 6 / 6 | 1,707.7 – 2,204.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.9% | 6 / 6 | 87.9% – 99.7% |
Total CSFinal match statistic reported by the match source. | 1,019.0 | 6 / 6 | 889.0 – 1,120.0 |
CS / minFinal match statistic reported by the match source. | 32.9 | 6 / 6 | 29.8 – 34.3 |
Turret plates takenFinal match statistic reported by the match source. | 32.2 | 6 / 6 | 13.0 – 76.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -25.3 | 6 / 6 | -53.0 – +14.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +481.0 | 6 / 6 | -2,325.0 – +2,915.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -232.2 | 6 / 6 | -2,180.0 – +1,743.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 260.7 | 6 / 6 | 196.0 – 368.0 |
Vision score / minFinal match statistic reported by the match source. | 8.31 | 6 / 6 | 7.22 – 10.15 |
Wards placedFinal match statistic reported by the match source. | 91.8 | 6 / 6 | 67.0 – 111.0 |
Wards clearedFinal match statistic reported by the match source. | 37.2 | 6 / 6 | 28.0 – 59.0 |
Control wards placedFinal match statistic reported by the match source. | 26.8 | 6 / 6 | 17.0 – 41.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.68 | 6 / 6 | 1.13 – 2.22 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,536.9 | 6 / 6 | 3,655.8 – 10,710.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,208.3 | 6 / 6 | 1,785.0 – 6,504.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 6 / 6 | 15.2 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 6 / 6 | 13.6 – 16.6 |
Game timeMean known game duration in minutes and seconds. | 31:05 | 6 / 6 | 27:09 – 36:16 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 6 / 6 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 6 / 6 | 1.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 6 / 6 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.3 | 6 / 6 | 1.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 6 / 6 | 100.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 6 / 6 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable