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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
36 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 21.1 | 36 / 36 | 4.0 – 39.0 |
DeathsFinal match statistic reported by the match source. | 21.8 | 36 / 36 | 6.0 – 41.0 |
AssistsFinal match statistic reported by the match source. | 44.7 | 36 / 36 | 7.0 – 82.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.02 | 36 / 36 | 0.73 – 12.38 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.1% | 36 / 36 | 48.2% – 84.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 65.8 | 36 / 36 | 11.0 – 118.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 36 / 36 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.4 | 36 / 36 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 36 / 36 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 36 / 36 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 36 / 36 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 47.2% | 36 / 36 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.0% | 36 / 36 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 36 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 36 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 103,948.2 | 36 / 36 | 44,874.0 – 200,771.0 |
Physical damageFinal match statistic reported by the match source. | 54,310.9 | 36 / 36 | 16,201.0 – 113,717.0 |
Magic damageFinal match statistic reported by the match source. | 43,857.6 | 36 / 36 | 16,188.0 – 75,639.0 |
True damageFinal match statistic reported by the match source. | 5,775.5 | 36 / 36 | 438.0 – 25,176.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 36 / 36 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,247.7 | 36 / 36 | 1,596.0 – 4,845.5 |
Damage takenFinal match statistic reported by the match source. | 135,537.6 | 36 / 36 | 62,528.0 – 273,597.0 |
Damage mitigatedFinal match statistic reported by the match source. | 132,031.4 | 36 / 36 | 48,630.0 – 326,076.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,387.3 | 36 / 36 | 48,314.0 – 104,637.0 |
Gold spentFinal match statistic reported by the match source. | 62,103.6 | 36 / 36 | 45,593.0 – 105,108.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 36 / 36 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,097.5 | 36 / 36 | 1,676.6 – 2,474.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.5% | 36 / 36 | 81.8% – 104.0% |
Total CSFinal match statistic reported by the match source. | 1,072.2 | 36 / 36 | 692.0 – 1,568.0 |
CS / minFinal match statistic reported by the match source. | 33.9 | 36 / 36 | 28.5 – 39.1 |
Turret plates takenFinal match statistic reported by the match source. | 47.3 | 36 / 36 | 4.0 – 117.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -1.6 | 35 / 36 | -96.0 – +76.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +227.1 | 35 / 36 | -7,199.0 – +5,672.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -263.1 | 35 / 36 | -6,131.0 – +5,063.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 267.5 | 36 / 36 | 146.0 – 419.0 |
Vision score / minFinal match statistic reported by the match source. | 8.36 | 36 / 36 | 6.01 – 9.83 |
Wards placedFinal match statistic reported by the match source. | 94.3 | 36 / 36 | 58.0 – 130.0 |
Wards clearedFinal match statistic reported by the match source. | 42.3 | 36 / 36 | 17.0 – 74.0 |
Control wards placedFinal match statistic reported by the match source. | 25.5 | 36 / 36 | 10.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 36 / 36 | 0.92 – 2.17 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,223.7 | 36 / 36 | 3,247.3 – 14,167.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,048.4 | 36 / 36 | 1,384.6 – 10,687.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.2 | 36 / 36 | 14.1 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 36 / 36 | 13.4 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 31:46 | 36 / 36 | 22:22 – 46:41 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 36 / 36 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 36 / 36 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 36 / 36 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 24 / 36 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 36 / 36 | 0.0 – 14.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.2% | 36 / 36 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 36 / 36 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 36 / 36 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.8% | 36 / 36 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 47.2% | 36 / 36 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 24 / 36 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 36 team-games · 36 known results · Coverage varies by metric · — unavailable