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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.8 | 44 / 44 | 2.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 16.6 | 44 / 44 | 1.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 35.2 | 44 / 44 | 4.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.13 | 44 / 44 | 0.30 – 45.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.0% | 44 / 44 | 43.3% – 76.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.0 | 44 / 44 | 6.0 – 98.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 44 / 44 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 44 / 44 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 44 / 44 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 44 / 44 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 44 / 44 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 56.8% | 44 / 44 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 44 / 44 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 643.0 | 1 / 44 | 643.0 – 643.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 44 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,827.0 | 44 / 44 | 46,918.0 – 201,321.0 |
Physical damageFinal match statistic reported by the match source. | 48,257.1 | 44 / 44 | 21,722.0 – 98,853.0 |
Magic damageFinal match statistic reported by the match source. | 43,912.0 | 44 / 44 | 18,752.0 – 94,781.0 |
True damageFinal match statistic reported by the match source. | 4,654.0 | 44 / 44 | 287.0 – 18,710.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 44 / 44 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,937.5 | 44 / 44 | 1,860.0 – 4,705.6 |
Damage takenFinal match statistic reported by the match source. | 119,864.3 | 44 / 44 | 62,556.0 – 213,496.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,536.2 | 44 / 44 | 58,470.0 – 327,536.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,261.7 | 44 / 44 | 39,050.0 – 102,127.0 |
Gold spentFinal match statistic reported by the match source. | 57,580.7 | 44 / 44 | 36,325.0 – 92,750.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 44 / 44 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,917.4 | 44 / 44 | 1,546.0 – 2,283.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.5% | 44 / 44 | 82.6% – 99.2% |
Total CSFinal match statistic reported by the match source. | 1,066.3 | 44 / 44 | 719.0 – 1,585.0 |
CS / minFinal match statistic reported by the match source. | 33.0 | 44 / 44 | 29.3 – 37.5 |
Turret plates takenFinal match statistic reported by the match source. | 40.6 | 44 / 44 | 4.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +2.8 | 34 / 44 | -57.0 – +70.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +211.5 | 44 / 44 | -5,414.0 – +5,183.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +387.4 | 34 / 44 | -3,506.0 – +5,572.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 256.9 | 44 / 44 | 141.0 – 443.0 |
Vision score / minFinal match statistic reported by the match source. | 7.80 | 44 / 44 | 5.85 – 9.54 |
Wards placedFinal match statistic reported by the match source. | 98.2 | 44 / 44 | 58.0 – 166.0 |
Wards clearedFinal match statistic reported by the match source. | 33.5 | 44 / 44 | 11.0 – 61.0 |
Control wards placedFinal match statistic reported by the match source. | 22.2 | 44 / 44 | 9.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 44 / 44 | 1.13 – 2.30 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,214.8 | 44 / 44 | 3,580.3 – 92,936.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,747.6 | 44 / 44 | 1,434.3 – 53,954.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 44 / 44 | 14.5 – 21.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 44 / 44 | 12.0 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 32:28 | 44 / 44 | 22:44 – 51:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 44 / 44 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 44 / 44 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 44 / 44 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 14 / 44 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.0 | 44 / 44 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.8% | 44 / 44 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 44 / 44 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.7% | 44 / 44 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 47.7% | 44 / 44 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 44 / 44 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 14 / 44 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 44 team-games · 44 known results · Coverage varies by metric · — unavailable