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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
19 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.4 | 19 / 19 | 3.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 15.4 | 19 / 19 | 3.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 38.5 | 19 / 19 | 5.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.69 | 19 / 19 | 0.40 – 22.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.5% | 19 / 19 | 47.5% – 76.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.9 | 19 / 19 | 8.0 – 89.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 19 / 19 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 19 / 19 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 19 / 19 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 19 / 19 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 19 / 19 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 63.2% | 19 / 19 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 63.2% | 19 / 19 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 643.0 | 1 / 19 | 643.0 – 643.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 19 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,339.6 | 19 / 19 | 46,918.0 – 130,865.0 |
Physical damageFinal match statistic reported by the match source. | 43,994.1 | 19 / 19 | 21,722.0 – 72,680.0 |
Magic damageFinal match statistic reported by the match source. | 44,701.2 | 19 / 19 | 18,752.0 – 76,595.0 |
True damageFinal match statistic reported by the match source. | 4,640.6 | 19 / 19 | 526.0 – 8,914.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,874.6 | 19 / 19 | 1,946.8 – 4,033.5 |
Damage takenFinal match statistic reported by the match source. | 110,876.5 | 19 / 19 | 62,556.0 – 149,986.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,824.0 | 19 / 19 | 58,470.0 – 191,181.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,677.5 | 19 / 19 | 41,498.0 – 80,961.0 |
Gold spentFinal match statistic reported by the match source. | 57,717.1 | 19 / 19 | 39,923.0 – 74,986.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,940.4 | 19 / 19 | 1,659.5 – 2,245.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.1% | 19 / 19 | 84.1% – 99.2% |
Total CSFinal match statistic reported by the match source. | 1,050.3 | 19 / 19 | 719.0 – 1,310.0 |
CS / minFinal match statistic reported by the match source. | 32.6 | 19 / 19 | 29.4 – 37.5 |
Turret plates takenFinal match statistic reported by the match source. | 44.5 | 19 / 19 | 11.0 – 85.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +5.1 | 14 / 19 | -53.0 – +70.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +503.6 | 19 / 19 | -3,230.0 – +4,853.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,086.1 | 14 / 19 | -2,450.0 – +5,572.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 257.9 | 19 / 19 | 141.0 – 376.0 |
Vision score / minFinal match statistic reported by the match source. | 7.88 | 19 / 19 | 5.85 – 9.10 |
Wards placedFinal match statistic reported by the match source. | 99.5 | 19 / 19 | 58.0 – 145.0 |
Wards clearedFinal match statistic reported by the match source. | 33.7 | 19 / 19 | 16.0 – 55.0 |
Control wards placedFinal match statistic reported by the match source. | 23.6 | 19 / 19 | 11.0 – 37.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 19 / 19 | 1.13 – 1.80 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,189.9 | 19 / 19 | 3,850.0 – 20,852.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,064.4 | 19 / 19 | 1,701.8 – 18,410.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.8 | 19 / 19 | 14.5 – 19.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 19 / 19 | 12.6 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:24 | 19 / 19 | 24:06 – 41:28 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 19 / 19 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 19 / 19 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 19 / 19 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 6 / 19 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.7 | 19 / 19 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 63.2% | 19 / 19 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 19 / 19 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.1% | 19 / 19 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 63.2% | 19 / 19 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.9% | 19 / 19 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 19 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 19 team-games · 19 known results · Coverage varies by metric · — unavailable