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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
72 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.2 | 72 / 72 | 1.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 14.1 | 72 / 72 | 1.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 32.1 | 70 / 72 | 0.0 – 74.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.39 | 70 / 72 | 0.11 – 57.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.5% | 70 / 72 | 20.0% – 78.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.0 | 70 / 72 | 2.0 – 106.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 68 / 72 | 0.0 – 9.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 70 / 72 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 70 / 72 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 70 / 72 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 70 / 72 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 58.6% | 70 / 72 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 51.4% | 70 / 72 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 54.0 | 4 / 72 | 0.0 – 216.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 651.5 | 4 / 72 | 28.0 – 1,201.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 83,108.3 | 70 / 72 | 38,762.0 – 191,709.0 |
Physical damageFinal match statistic reported by the match source. | 39,814.1 | 70 / 72 | 16,081.0 – 83,724.0 |
Magic damageFinal match statistic reported by the match source. | 38,788.0 | 70 / 72 | 17,978.0 – 114,181.0 |
True damageFinal match statistic reported by the match source. | 4,502.4 | 70 / 72 | 307.0 – 16,938.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 70 / 72 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,658.4 | 70 / 72 | 1,437.1 – 4,417.4 |
Damage takenFinal match statistic reported by the match source. | 107,637.6 | 70 / 72 | 64,921.0 – 190,654.0 |
Damage mitigatedFinal match statistic reported by the match source. | 98,770.7 | 70 / 72 | 48,294.0 – 263,077.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,949.3 | 70 / 72 | 38,302.0 – 95,089.0 |
Gold spentFinal match statistic reported by the match source. | 56,165.1 | 70 / 72 | 36,433.0 – 101,085.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 70 / 72 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,971.1 | 70 / 72 | 1,567.3 – 2,493.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 70 / 72 | 70.5% – 106.3% |
Total CSFinal match statistic reported by the match source. | 1,106.9 | 70 / 72 | 754.0 – 1,608.0 |
CS / minFinal match statistic reported by the match source. | 35.9 | 70 / 72 | 30.9 – 41.4 |
Turret plates takenFinal match statistic reported by the match source. | 40.8 | 70 / 72 | 2.0 – 131.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -26.8 | 50 / 72 | -209.0 – +114.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +589.2 | 72 / 72 | -5,555.0 – +10,275.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +974.7 | 50 / 72 | -6,536.0 – +8,593.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 257.7 | 70 / 72 | 127.0 – 458.0 |
Vision score / minFinal match statistic reported by the match source. | 8.23 | 70 / 72 | 5.85 – 10.78 |
Wards placedFinal match statistic reported by the match source. | 94.3 | 70 / 72 | 52.0 – 146.0 |
Wards clearedFinal match statistic reported by the match source. | 37.4 | 70 / 72 | 16.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 26.3 | 70 / 72 | 9.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.36 | 70 / 72 | 0.82 – 2.02 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,610.7 | 70 / 72 | 3,821.8 – 81,162.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,309.5 | 70 / 72 | 1,950.1 – 52,243.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 70 / 72 | 14.8 – 23.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 70 / 72 | 12.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:55 | 72 / 72 | 21:43 – 45:12 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 72 / 72 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 72 / 72 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 72 / 72 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 43 / 72 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.1 | 72 / 72 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 72 / 72 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 48.6% | 72 / 72 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 43.1% | 72 / 72 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 48.6% | 72 / 72 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 51.4% | 72 / 72 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.4% | 43 / 72 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 72 team-games · 72 known results · Coverage varies by metric · — unavailable