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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
5 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.0 | 5 / 5 | 4.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 18.8 | 5 / 5 | 16.0 – 21.0 |
AssistsFinal match statistic reported by the match source. | 38.4 | 5 / 5 | 9.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.00 | 5 / 5 | 0.70 – 5.83 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.9% | 5 / 5 | 56.0% – 75.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.4 | 5 / 5 | 14.0 – 106.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 4 / 5 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 5 / 5 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 5 / 5 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 80.0% | 5 / 5 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.0% | 5 / 5 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 5 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 28.0 | 1 / 5 | 28.0 – 28.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 104,324.2 | 5 / 5 | 50,966.0 – 191,709.0 |
Physical damageFinal match statistic reported by the match source. | 43,135.0 | 5 / 5 | 20,473.0 – 66,410.0 |
Magic damageFinal match statistic reported by the match source. | 57,160.8 | 5 / 5 | 27,769.0 – 114,181.0 |
True damageFinal match statistic reported by the match source. | 4,024.4 | 5 / 5 | 949.0 – 11,113.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,870.5 | 5 / 5 | 1,555.4 – 4,241.3 |
Damage takenFinal match statistic reported by the match source. | 140,742.2 | 5 / 5 | 100,510.0 – 190,654.0 |
Damage mitigatedFinal match statistic reported by the match source. | 153,998.8 | 5 / 5 | 65,069.0 – 263,077.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,438.4 | 5 / 5 | 48,599.0 – 95,089.0 |
Gold spentFinal match statistic reported by the match source. | 64,079.0 | 5 / 5 | 47,045.0 – 101,085.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,886.3 | 5 / 5 | 1,695.4 – 2,103.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.4% | 5 / 5 | 77.6% – 106.3% |
Total CSFinal match statistic reported by the match source. | 1,190.4 | 5 / 5 | 987.0 – 1,608.0 |
CS / minFinal match statistic reported by the match source. | 34.1 | 5 / 5 | 31.0 – 35.6 |
Turret plates takenFinal match statistic reported by the match source. | 44.4 | 5 / 5 | 7.0 – 131.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -12.0 | 3 / 5 | -52.0 – +14.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -77.4 | 5 / 5 | -1,953.0 – +1,759.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +452.3 | 3 / 5 | -556.0 – +1,504.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 285.8 | 5 / 5 | 213.0 – 430.0 |
Vision score / minFinal match statistic reported by the match source. | 8.10 | 5 / 5 | 7.53 – 9.51 |
Wards placedFinal match statistic reported by the match source. | 101.6 | 5 / 5 | 89.0 – 145.0 |
Wards clearedFinal match statistic reported by the match source. | 42.6 | 5 / 5 | 32.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 31.8 | 5 / 5 | 22.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 5 / 5 | 0.92 – 2.02 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,486.3 | 5 / 5 | 5,025.5 – 10,397.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,534.0 | 5 / 5 | 2,429.9 – 4,528.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 5 / 5 | 14.8 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 5 / 5 | 14.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 34:49 | 5 / 5 | 28:06 – 45:12 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 5 / 5 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 5 / 5 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 5 / 5 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 2 / 5 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.6 | 5 / 5 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 5 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 5 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable